| Name | SaveState |
|---|---|
| Type | Method |
| Summary | Saves the state of the current plugin |
| Prototype | long SaveState(); |
| Description | This
causes the current plugin to save its state (ie. its variables) to its "state"
file. You might call this in a timer every couple of minutes to ensure that
variables are saved in the event of a program or computer crash. To save its state a plugin must have save_state="y" in its plugin configuration. Plugins automatically save their state when they are closed (ie. when they are uninstalled, or when the world closes). However if the world does not close for days then you may want to arrange for the plugin to save its state more often, particularly if the variables that the plugin is using are valuable. The plugins save their state to a directory called "state" which is a subdirectory of the nominated "world plugins directory". If no such directory exists, then the plugin cannot save its state. There is a state file for each world/plugin combination. The file name will look like this: a282eaabbecd18a56aa07f84-c8efc9f9e1edd118c6f2dbf5-state.xml This is: (world ID)-(plugin ID)-state.xml Each world should have a unique ID, and each plugin should have a unique ID, thus each world's plugin's state should have a unique file name. |
| VBscript example | |
| Jscript example | |
| PerlScript example | |
| Returns | eNotAPlugin: Script is not currently executing inside a plugin. |
See also ...