Logging
You can "log" sessions, which means to save them to disk in a text file.

You can use aliases and triggers to exclude certain things from the log file (such as spammy information that is not relevant to the log).

You can also log in HTML if you like, which preserves the colours of the original session.


See Also ...

Commands

CMD_ID_GAME_CONFIGURE_LOGGING ConfigureLogging (Sets logging options)
CMD_ID_FILE_LOGSESSION LogSession (Writes the game session out to a text file)

Dialogs

DLG_IDD_LINE_COUNT Log game session
DLG_IDD_PREFS_P4 Logging

Functions

FNC_CloseLog CloseLog (Closes the log file)
FNC_FlushLog FlushLog (Flushes the log file to disk)
FNC_IsLogOpen IsLogOpen (Tests to see if a log file is open)
FNC_LogInput LogInput (The property of whether commands are logged to the log file)
FNC_LogNotes LogNotes (The property of whether notes are logged to the log file)
FNC_LogOutput LogOutput (The property of whether MUD output is logged to the log file)
FNC_LogSend LogSend (Sends a message to the MUD and logs it)
FNC_OpenLog OpenLog (Opens a log file.)
FNC_WriteLog WriteLog (Writes to the log file)

(Help topic: general=logging)

DOC_contents Documentation contents page