| MapColour |
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| Script function world.MapColour
Read about scriptingType Method Summary Changes the colour mapping - the way colours are displayed Prototype void MapColour(long Original, long Replacement);
View list of data type meaningsDescription You can specify a "map" of an original colour to the colour you want displayed.VBscript example Jscript example Lua example Return value See Also ... Topics
Colour management
Default triggers/aliases/timers/macros/coloursFunctions
AdjustColour (Adjust an RGB colour)
ANSI (Generates an ANSI colour sequence)
BoldColour (Gets/sets the RGB colour for one of the 8 ANSI bold colours)
ColourNameToRGB (Converts a named colour to a RGB colour code.)
ColourNote (Sends a message to the output window in specified colours)
ColourTell (Sends a message to the output window in specified colours - not terminated by a newline)
CustomColourBackground (Sets the RGB value for the background of a custom colour)
CustomColourText (Sets the RGB value for the text of a custom colour)
GetCustomColourName (Gets the name of a custom colour)
GetMapColour (Returns the mapping for how a particular colour will be displayed)
MapColourList (Returns an array of all the mapped colours)
NormalColour (Gets/sets the RGB colour for one of the 8 ANSI normal colours)
NoteColour (Chooses which custom colour will be used for world notes.)
NoteColourBack (Chooses which RGB colour will be used for world notes - background colour)
NoteColourFore (Chooses which RGB colour will be used for world notes - text colour)
NoteColourName (Chooses which RGB colour name will be used for world notes - text and background)
NoteColourRGB (Chooses which RGB colour will be used for world notes - text and background)
PickColour (Invokes the MUSHclient colour picker dialog)
Redraw (Redraws all windows for this world)
RGBColourToName (Converts an RGB colour code to its equivalent name)
SetCustomColourName (Sets the name of a custom colour)(Help topic: function=MapColour)
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