Script function
world.Open
Read about scripting
Type
Method
Summary
Opens a named document
Prototype
IDispatch* Open(BSTR FileName);
View list of data type meanings
Description
Returns an object which can be used to refer to the new document.
You should be very cautious about storing the object reference of the world in a global variable, because if the world is closed then that reference becomes invalid, which will very likely lead to an access violation (program crash). You are better off using "world.getworld (name)" every time you need to get a reference to the world, and checking if it "is nothing" as in the example.
Better still, use "world.world.GetWorldById (id)" which uses each world's unique ID, in case you have multiple worlds of the same name.
You can use Open to open either a MUSHclient world (ie. a MCL file) or a text file (ie. a TXT file).
If the named document is already open then "open" does *not* open another copy, rather it activates that document (brings it to the front).
VBscript example
dim otherworld
set otherworld = world.open ("smaug.mcl")
if not (otherworld is nothing) then
otherworld.send "say hello everyone"
end if
Jscript example
var otherworld
otherworld = world.Open ("smaug.mcl");
if (otherworld != null)
otherworld.send("say hi there everyone");
PerlScript example
my $otherworld;
$otherworld = $world->Open ("smaug.mcl");
if (!defined ($otherworld))
{
$otherworld->send("say hi there everyone");
}
Python example
var otherworld
otherworld = world.Open ("smaug.mcl")
if (otherworld != null)
otherworld.send("say hi there everyone")
Lua example
-- not implemented for Lua
Lua notes
Lua is not implemented using the COM model, and thus opening a file and getting an object reference is not possible.
This function, if called, always returns nil.
Return value
An object reference to the named world, if it was found.
Otherwise NULL.
In Vbscript use the test "is nothing" to see if the reference is to a valid world.
In JavaScript use the test "== null" to see if the reference is to a valid world.
In PerlScript use the test "defined ()" to see if the reference is to a valid world.
See Also ...
Topics
Scripting
World functions
Functions
Activate (Activates the world window)
GetWorld (Gets an object reference to the named world)
GetWorldById (Gets an object reference to the world given its unique ID)
GetWorldIdList (Gets the list of open worlds - returning their world IDs)
GetWorldList (Gets the list of open worlds - returning their world names)
OpenBrowser (Opens a supplied URL in your default web browser)
(Help topic: function=Open)
Documentation contents page
|