Transparency
Script function

world.Transparency

DOC_scripting Read about scripting

Type

Method

Summary

Sets the transparency of the main MUSHclient window under Windows XP

Prototype

boolean Transparency(long Key, short Amount);

DOC_data_types View list of data type meanings


Description

Under Windows XP or later operating systems, you can make the MUSHclient window semi-transparent, so that the underlying windows "show through". Under Windows NT/2000/95/98/ME this function does nothing.

Key: specifies the transparency colour key to be used when composing the layered window. All pixels painted by the window in this color will be transparent. This is an RGB code, you can use ColourNameToRGB to convert a name to RGB.

If the key is -1 then there is no colour key.

Amount: the amount of transparency for other colours, in the range 0 to 255. If outside this range the number will be coerced into it.

WARNING

Drawing transparent windows may slow down the program, as the operating system has to render to an off-screen bitmap and copy to the main window. This slow-down may not be obvious on fast PCs.



VBscript example

Transparency -1, 127  ' Make everything 50% transparent
Transparency 0, 255   ' Black is transparent, everything else is full intensity



Lua example

Transparency (-1, 127) -- Make everything 50% transparent
Transparency (0, 255)  -- Black is transparent, everything else is full intensity
Transparency (ColourNameToRGB ("red"), 64)  -- Red is transparent, everything else is 25% transparent



Return value

On success, returns true.
On failure, returns false (eg. under Windows 95).




See Also ...

Topics

DOC_scripting Scripting
DOC_utils Utilities

Functions

FNC_Base64Decode Base64Decode (Takes a base-64 encoded string and decodes it.)
FNC_Base64Encode Base64Encode (Encodes a string using base-64 encoding.)
FNC_ChangeDir ChangeDir (Changes the MUSHclient working directory)
FNC_ColourNameToRGB ColourNameToRGB (Converts a named colour to a RGB colour code.)
FNC_CreateGUID CreateGUID (Creates a GUID - Global Unique Identifier)
FNC_EditDistance EditDistance (Returns the Levenshtein Edit Distance between two words)
FNC_ErrorDesc ErrorDesc (Converts a MUSHclient script error code into an human-readable description)
FNC_ExportXML ExportXML (Exports a world item in XML format)
FNC_FixupEscapeSequences FixupEscapeSequences (Converts "escape sequences" like \t to their equivalent codes.)
FNC_FixupHTML FixupHTML (Fixes up text for writing as HTML)
FNC_GenerateName GenerateName (Generates a random character name)
FNC_GetClipboard GetClipboard (Gets the clipboard contents)
FNC_GetScriptTime GetScriptTime (Returns the amount of time spent in script routines)
FNC_GetUniqueID GetUniqueID (Creates a unique ID for general use, or for making Plugin IDs)
FNC_GetUniqueNumber GetUniqueNumber (Returns a unique number)
FNC_Hash Hash (Produces a hash (checksum) of a specified piece of text)
FNC_Help Help (Shows help for a script function, or a list of functions)
FNC_ImportXML ImportXML (Imports configuration data in XML format)
FNC_Metaphone Metaphone (Returns the metaphone code for the supplied word)
FNC_MtRand MtRand (Returns pseudo-random number using the Mersenne Twister algorithm)
FNC_MtSrand MtSrand (Seed the Mersenne Twister pseudo-random number generator)
FNC_ReadNamesFile ReadNamesFile (Loads in a file for generating character names)
FNC_Replace Replace (Replaces one substring with another)
FNC_SetClipboard SetClipboard (Sets the clipboard contents)
FNC_SetStatus SetStatus (Sets the status line text)
FNC_Simulate Simulate (Simulate input from the MUD, for debugging purposes)
FNC_Sound Sound (Plays a sound)
FNC_StripANSI StripANSI (Strips ANSI colour sequences from a string)
FNC_Trace Trace (Trace mode property)
FNC_TraceOut TraceOut (Outputs the supplied message to the world Trace)
FNC_TranslateGerman TranslateGerman (Translate German umluat sequences)
FNC_Trim Trim (Trims leading and trailing spaces from a string)

(Help topic: function=Transparency)

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