Register forum user name Search FAQ

Gammon Forum

Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the password reset link.

Due to spam on this forum, all posts now need moderator approval.

 Entire forum ➜ MUSHclient ➜ General ➜ Cycling through a list

Cycling through a list

It is now over 60 days since the last post. This thread is closed.     Refresh page


Posted by Cron0   United Kingdom  (11 posts)  Bio
Date Sat 04 Oct 2003 01:20 AM (UTC)
Message
Lets say i have a variable, @poison, and i have a list of different values that this variable can be (all the different poisons my character has access to). How can i set up aliases to step forwards and backwards through the list, changing the value of @poison each time?

The list of poisons could be hardcoded into the script, but it would add flexibility if i could use aliases to manage the list, ie 'addpoison *' and 'removepoison *' or somesuch.

I have a feeling this shouldn't be difficult, but i couldn't find anything on the forums already, can anybody help me out please?
Top

Posted by Nick Gammon   Australia  (23,140 posts)  Bio   Forum Administrator
Date Reply #1 on Sat 04 Oct 2003 03:15 AM (UTC)
Message
I would do something like store the list in one variable, and the current item number in another. eg.

poisons = hemlock, root of carrot, floggle juice
poison_count = 2

Then use "split" to split the list into an array, eg.

poisonlist = Split (GetVariable ("poisons"), ",")


Use poison_count to work out which one to use, and then add 1 to it, reverting back to the start when ubound (poisonlist) was reached.

Then you could make aliases to add or remove from the list.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

Posted by Cron0   United Kingdom  (11 posts)  Bio
Date Reply #2 on Wed 08 Oct 2003 11:34 AM (UTC)
Message
Thanks Nick, in case anyone is looking for something similar, this is what I have so far:


world.setvariable "poisons", "NONE,kly,wyg,bukandas,nann,grimleaf,acaana,mandrake,quirrog,kaskamak,exaar,vaxvarna"
world.setvariable "poison_current", 0
dim poison_count

sub step_forward (thename, theoutput, thewildcards)
	poison_count = poison_count +1
	dim poisonlist
	poisonlist = Split(world.getvariable("poisons"), ",")
	if ubound(poisonlist) < poison_count Then
			poison_count = 0
	end if
	world.setvariable "poison_current", poisonlist(poison_count)	
	world.note "poison : " & world.getvariable("poison_current")
end sub

sub step_back (thename, theoutput, thewildcards)
	poison_count = poison_count -1
	dim poisonlist
	poisonlist = Split(world.getvariable("poisons"), ",")
	if lbound(poisonlist) > poison_count Then
			poison_count = ubound(poisonlist)
	end if
	world.setvariable "poison_current", poisonlist(poison_count)
	world.note "poison : " & world.getvariable("poison_current")
end sub


I am not a programmer and have no idea if this is 'good' code or not, but it seems to work.
Top

The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).

To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.


10,890 views.

It is now over 60 days since the last post. This thread is closed.     Refresh page

Go to topic:           Search the forum


[Go to top] top

Information and images on this site are licensed under the Creative Commons Attribution 3.0 Australia License unless stated otherwise.