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➜ ROM
➜ Running the server
➜ MXP and snooping
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Posted by
| TDM
(1 post) Bio
|
Date
| Tue 18 May 2004 04:54 PM (UTC) |
Message
| After getting MXP to successfuly install on my windows version of ROM (compiled in MSVC6) It works as it should for everyone, the only problem I have is when a player is being snooped the diffrent symbols aren't displayed properly. The <, >, and & Show up as <, >, &
And the mxp tags are fully shown instead of being hidden and ignored.
Any ideas, or pointers as to what and where I would need to tweak these? | Top |
|
Posted by
| Nick Gammon
Australia (23,052 posts) Bio
Forum Administrator |
Date
| Reply #1 on Tue 18 May 2004 09:42 PM (UTC) |
Message
| Sounds like they are being converted twice.
Judging by the SMAUG source, which is probably similar in the output area, the snooping is done at the "flush_buffer" stage, which is *after* < becomes <.
This makes things a bit messy because you have four possibilities here:
- Neither of you are using MXP
- The snoopee is using MXP but not the snooper
- The snooper is using MXP but not the snoopee
- You are both using MXP
I think in the last case you would see tags converted twice, (eg. < becomes < ) and in the first case it wouldn't matter.
I think the solution is to move the snoop code from flush_buffer, to write_to_buffer.
That way the decision about how to process MXP tags is done for the target of the write, and not done twice. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
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