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➜ MUSHclient
➜ General
➜ OnPluginSaveState() not firing upon world save
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OnPluginSaveState() not firing upon world save
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| Posted by
| Madcatz
(10 posts) Bio
|
| Date
| Mon 10 May 2010 06:40 PM (UTC) |
| Message
| If I'm not mistaken, a plugin saves its state when the world file is saved. Am I right there? I have the following in my plugin:
function OnPluginSaveState()
Note("OnSaveState")
require "serialize"
SetVariable ("captures", "captures = " .. serialize.save_simple (captures))
SetVariable ("capturesecho", "capturesecho = " .. serialize.save_simple (capturesecho))
SetVariable ("capturesordernums", "capturesordernums = " .. serialize.save_simple (capturesordernums))
SetVariable ("capturesordernames", "capturesordernames = " .. serialize.save_simple (capturesordernames))
end
When I save the world file (either by clicking on the disk icon, or by going to file->save world details, I'm expecting to see the note "OnSaveState", but I can never get that to show, so I'm assuming this block of code never runs. Am I just missing something here? | | Top |
|
| Posted by
| Nick Gammon
Australia (23,173 posts) Bio
Forum Administrator |
| Date
| Reply #1 on Mon 10 May 2010 08:20 PM (UTC) |
| Message
| In the plugin header, make sure "save_state" is set to "y". For example:
<muclient>
<plugin
name="Sellall"
author="NeoFryBoy(Tealos)"
id="9b5d0352809c46c0900aec6f"
language="VBscript"
purpose="Since Aardwolf doesn't have a sell all feature I decided to add one."
date_written="2006-06-25 01:45:49"
save_state="y"
requires="3.73"
version="1.0"
>
</plugin>
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- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
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| Posted by
| Madcatz
(10 posts) Bio
|
| Date
| Reply #2 on Mon 10 May 2010 08:31 PM (UTC) |
| Message
| | Bah, knew it was something simple I was missing. I think I even found that the other day when I had the problem and forgot about it. Anyways, that did the trick. Thanks :) | | Top |
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