when compiling with cgywin i got the followingg problems:
- undefined reference to 'sent_to_char'
it says on line 10069 of act_wiz... but i have no program to go to x line within documents.
and i don't know what code may a have to change..
The section where the problems are located is on the followind commnand:
/*
* Wizinduct code by Rjael (mud@dredge.axcomp.com) of SaltWind MUD
* (Some minor fixes and safeguarding added by Thoric)
*/
void do_wizinduct ( CHAR_DATA *ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
CLAN_DATA *clan;
if ( IS_NPC(ch) || !IS_IMMORTAL(ch) )
{
send_to_char( "Huh?\n\r", ch );
return;
}
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Usage: wizinduct <clan|outcast> <player>\n\r", ch );
return;
}
if ( !strcmp( arg1, "outcast" ) )
{
if ( arg2[0] == '\0' )
{
send_to_char( "Outcast whom?\n\r", ch );
return;
}
else
{
if ( (victim=get_char_room(ch, arg2)) == NULL )
{
send_to_char( "That player is not present.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "They don't really care for clans anyway.\n\r", ch );
return;
}
if ( victim->level > ch->level )
{
send_to_char( "They may not like you doing that.\n\r", ch );
return;
}
if ( (clan=victim->pcdata->clan) == NULL )
{
sent_to_char( "They are not a member of any clan.\n\r", ch );
return;
}
if ( clan->clan_type == CLAN_GUILD )
{
int sn;
for ( sn = 0; sn < top_sn; sn++ )
if ( skill_table[sn]->guild == victim->pcdata->clan->class
&& skill_table[sn]->name != NULL )
{
victim->pcdata->learned[sn] = 0;
ch_printf( ch, "You forget the ways of %s.\n\r", skill_table[sn]->name );
}
}
if ( victim->speaking & LANG_CLAN )
victim->speaking = LANG_COMUN;
REMOVE_BIT( victim->speaks, LANG_CLAN );
--clan->members;
if ( !str_cmp(victim->name, clan->deity) )
{
STRFREE( clan->deity );
clan->deity = STRALLOC( "" );
}
if ( !str_cmp(victim->name, clan->leader) )
{
STRFREE( clan->leader );
clan->leader = STRALLOC( "" );
}
if ( !str_cmp(victim->name, clan->number1) )
{
STRFREE( clan->number1 );
clan->number1 = STRALLOC( "" );
}
if ( !str_cmp(victim->name, clan->number2) )
{
STRFREE( clan->number2 );
clan->number2 = STRALLOC( "" );
}
victim->pcdata->clan = NULL;
STRFREE(victim->pcdata->clan_name);
victim->pcdata->clan_name = STRALLOC( "" );
act( AT_MAGIC, "You remove $N from $t", ch, clan->name, victim, TO_CHAR );
act( AT_MAGIC, "$n totally removes $N from $t", ch, clan->name, victim, TO_ROOM );
act( AT_MAGIC, "$n totally removes you from $t", ch, clan->name, victim, TO_VICT );
sprintf(buf, "The Immortal %s has removed %s from their clan!", ch->name, victim->name);
echo_to_all(AT_MAGIC, buf, ECHOTAR_ALL);
save_char_obj( victim );
return;
}
}
else
{
clan = get_clan( arg1 );
if ( !clan )
{
send_to_char( "That clan does not exist.\n\r", ch );
return;
}
if ( arg2[0] == '\0' )
{
send_to_char( "Induct whom?\n\r", ch );
return;
}
else
{
if ( (victim=get_char_room(ch, arg2)) == NULL )
{
send_to_char( "That player is not present.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "They dont really care for clans anyway.\n\r", ch );
return;
}
if ( victim->pcdata->clan )
{
sent_to_char( "They are already a member of a clan/guild!\n\r", ch );
return;
}
if ( clan->clan_type == CLAN_GUILD )
{
if ( victim->class != clan->class)
send_to_char( "Note: This player is not of the same class as this guild.\n\rProceeding.\n\r", ch );
return;
}
else
{
if ( victim->level < 10 )
{
send_to_char( "This player has yet to eat their Wheaties.\n\r", ch );
return;
}
if ( victim->level > ch->level )
{
send_to_char( "They may not like you doing that.\n\r", ch );
return;
}
}
++clan->members;
if ( clan->clan_type != CLAN_ORDER && clan->clan_type != CLAN_GUILD )
SET_BIT(victim->speaks, LANG_CLAN);
if ( clan->clan_type != CLAN_NOKILL && clan->clan_type != CLAN_ORDER
&& clan->clan_type != CLAN_GUILD )
SET_BIT( victim->pcdata->flags, PCFLAG_DEADLY );
if ( clan->clan_type == CLAN_GUILD )
{
int sn;
for ( sn = 0; sn < top_sn; sn++ )
{
if ( skill_table[sn]->guild == clan->class
&& skill_table[sn]->name != NULL )
{
victim->pcdata->learned[sn] = GET_ADEPT(victim, sn);
ch_printf( victim, "%s instructs you in the ways of %s.\n\r",
ch->name, skill_table[sn]->name);
}
}
}
victim->pcdata->clan = clan;
STRFREE(victim->pcdata->clan_name);
victim->pcdata->clan_name = QUICKLINK( clan->name );
act( AT_MAGIC, "You induct $N into $t", ch, clan->name, victim, TO_CHAR );
act( AT_MAGIC, "$n inducts $N into $t", ch, clan->name, victim, TO_ROOM );
act( AT_MAGIC, "$n adds you into $t", ch, clan->name, victim, TO_VICT );
save_char_obj ( victim );
return;
}
}
}
it look agly... buy if you copy and paste it on notepad i will look fine..
please help |