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 Entire forum ➜ SMAUG ➜ Compiling the server ➜ Compiling Smaug source in Borland c++

Compiling Smaug source in Borland c++

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Posted by Bob The Hydra   (19 posts)  Bio
Date Fri 13 Apr 2001 04:02 AM (UTC)
Message
This is most likely a stupid question. But I can't figure out how to compile the Smaug source in borland.
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Posted by Kris   USA  (198 posts)  Bio
Date Reply #1 on Fri 13 Apr 2001 04:20 AM (UTC)
Message
As far as I can tell, you can't. I think it has something to do with the win95 port. I had this same problem earlier, and there is a free compiler, called Cygwin, that can handle it fer ya. There should be a whole discussion of it under the compiling the smaug server section of this forum, which shows my ignorance and should answer any questions you may have on setting it up :)
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Posted by Steve Aka ZMUD-Stud   (5 posts)  Bio
Date Reply #2 on Wed 15 Aug 2001 01:51 PM (UTC)
Message
Borland C++

You can compile it under borland with some minor changes to the code...

First time you compile, there will be 34 errors, all are self-explanitory and are usually in comm.c or mud.h


for example, borland will duplicate random #define strings making them doubled....


My problem is i can't get smaug 1.4a to run under cygwin compilation... i get a stackdump error when i run smaug.exe


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Posted by Nick Gammon   Australia  (23,133 posts)  Bio   Forum Administrator
Date Reply #3 on Wed 15 Aug 2001 10:07 PM (UTC)

Amended on Wed 15 Aug 2001 10:52 PM (UTC) by Nick Gammon

Message

That is strange because my recent post about how to compile SMAUG was using Cygwin, and I didn't have any problems. Read about it at How to make changes, including compiling

I suggest you look at this post: coinduct,induct,cooutcast,outcast problem which describes how you can use gdb (the debugger) to work out why it crashes.


- Nick Gammon

www.gammon.com.au, www.mushclient.com
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