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➜ SMAUG
➜ Compiling the server
➜ Compiling Smaug source in Borland c++
Compiling Smaug source in Borland c++
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Posted by
| Bob The Hydra
(19 posts) Bio
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Date
| Fri 13 Apr 2001 04:02 AM (UTC) |
Message
| This is most likely a stupid question. But I can't figure out how to compile the Smaug source in borland. | Top |
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Posted by
| Kris
USA (198 posts) Bio
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Date
| Reply #1 on Fri 13 Apr 2001 04:20 AM (UTC) |
Message
| As far as I can tell, you can't. I think it has something to do with the win95 port. I had this same problem earlier, and there is a free compiler, called Cygwin, that can handle it fer ya. There should be a whole discussion of it under the compiling the smaug server section of this forum, which shows my ignorance and should answer any questions you may have on setting it up :) | Top |
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Posted by
| Steve Aka ZMUD-Stud
(5 posts) Bio
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Date
| Reply #2 on Wed 15 Aug 2001 01:51 PM (UTC) |
Message
| Borland C++
You can compile it under borland with some minor changes to the code...
First time you compile, there will be 34 errors, all are self-explanitory and are usually in comm.c or mud.h
for example, borland will duplicate random #define strings making them doubled....
My problem is i can't get smaug 1.4a to run under cygwin compilation... i get a stackdump error when i run smaug.exe
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Posted by
| Nick Gammon
Australia (23,133 posts) Bio
Forum Administrator |
Date
| Reply #3 on Wed 15 Aug 2001 10:07 PM (UTC) Amended on Wed 15 Aug 2001 10:52 PM (UTC) by Nick Gammon
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Message
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