Register forum user name Search FAQ

Gammon Forum

Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the password reset link.

Due to spam on this forum, all posts now need moderator approval.

 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ extended bitvectors on spells

extended bitvectors on spells

It is now over 60 days since the last post. This thread is closed.     Refresh page


Posted by Mesonil   (3 posts)  Bio
Date Sun 06 Jul 2003 09:17 AM (UTC)
Message
I was wondering if someone could tell me how to add an new affected_by spell to the extended bitvectors. I have tried to add the spell to the section in mud.h and recompile and It does not show the bits when I create the spell in the game. Is there a special section to define the bitvector so that the game can reconnize it? I seen how regular bitvectiors are listed but haven't seen the layout for ex_bv.

thanks for your help in advance.
Top

The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).

To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.


7,777 views.

It is now over 60 days since the last post. This thread is closed.     Refresh page

Go to topic:           Search the forum


[Go to top] top

Information and images on this site are licensed under the Creative Commons Attribution 3.0 Australia License unless stated otherwise.