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➜ MUSHclient
➜ General
➜ Apparently...
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| Posted by
| David B
USA (80 posts) Bio
|
| Date
| Thu 04 Sep 2003 01:32 AM (UTC) |
| Message
| The Error:
Error number: -2146827839
Event: Execution of line 3 column 1
Description: Argument not optional: 'world.queue'
Line in error:
Called by: Immediate execution
<triggers>
<trigger
enabled="y"
group="TrainingSwitch"
match="They aren't here."
send_to="12"
sequence="100"
other_text_colour="black"
other_back_colour="black"
>
<send>dim count
for count = 1 to CInt(world.getvariable ("DeathWalk"))
world.queue "east"
world.queue "west"
next
world.queue "sleep"</send>
</trigger>
</triggers>
The Trigger and script.
|
My code(with a LOT of Nicks help) to fame:
sub OnAutoCombo (TriggerName, TriggerLine, arrWildCards)
dim AutoCombo
AutoCombo = split (arrWildCards (1))
Dim i, attack
for i=lbound (AutoCombo ) to ubound (AutoCombo )
Select Case AutoCombo (i)
case "rp" attack = "punch right"
case "lp" attack = "punch left"
case "s" attack = "sweep"
case "r" attack = "roundhouse"
case else attack = "" ' unknown attack type
End Select
if i = ubound (AutoCombo ) then
world.send "throw " + world.getvariable ("attacker") + " down"
else
world.send attack + " " + world.GetVariable ("attacker")
end if
next
end sub
| | Top |
|
| Posted by
| Nick Gammon
Australia (23,173 posts) Bio
Forum Administrator |
| Date
| Reply #1 on Thu 04 Sep 2003 07:31 AM (UTC) |
| Message
| |
| Posted by
| David B
USA (80 posts) Bio
|
| Date
| Reply #2 on Fri 05 Sep 2003 04:28 AM (UTC) |
| Message
| Ahh.... Gottcha.
No biggie. Easy fix. |
My code(with a LOT of Nicks help) to fame:
sub OnAutoCombo (TriggerName, TriggerLine, arrWildCards)
dim AutoCombo
AutoCombo = split (arrWildCards (1))
Dim i, attack
for i=lbound (AutoCombo ) to ubound (AutoCombo )
Select Case AutoCombo (i)
case "rp" attack = "punch right"
case "lp" attack = "punch left"
case "s" attack = "sweep"
case "r" attack = "roundhouse"
case else attack = "" ' unknown attack type
End Select
if i = ubound (AutoCombo ) then
world.send "throw " + world.getvariable ("attacker") + " down"
else
world.send attack + " " + world.GetVariable ("attacker")
end if
next
end sub
| | Top |
|
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