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 Entire forum ➜ MUSHclient ➜ General ➜ Apparently...

Apparently...

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Posted by David B   USA  (80 posts)  Bio
Date Thu 04 Sep 2003 01:32 AM (UTC)
Message
The Error:

Error number: -2146827839
Event: Execution of line 3 column 1
Description: Argument not optional: 'world.queue'
Line in error:

Called by: Immediate execution

<triggers>
<trigger
enabled="y"
group="TrainingSwitch"
match="They aren't here."
send_to="12"
sequence="100"
other_text_colour="black"
other_back_colour="black"
>
<send>dim count
for count = 1 to CInt(world.getvariable (&quot;DeathWalk&quot;))
world.queue &quot;east&quot;
world.queue &quot;west&quot;
next
world.queue &quot;sleep&quot;</send>
</trigger>
</triggers>

The Trigger and script.

My code(with a LOT of Nicks help) to fame:

sub OnAutoCombo (TriggerName, TriggerLine, arrWildCards)
dim AutoCombo
AutoCombo = split (arrWildCards (1))
Dim i, attack
for i=lbound (AutoCombo ) to ubound (AutoCombo )
Select Case AutoCombo (i)
case "rp" attack = "punch right"
case "lp" attack = "punch left"
case "s" attack = "sweep"
case "r" attack = "roundhouse"
case else attack = "" ' unknown attack type
End Select
if i = ubound (AutoCombo ) then
world.send "throw " + world.getvariable ("attacker") + " down"
else
world.send attack + " " + world.GetVariable ("attacker")
end if
next
end sub
Top

Posted by Nick Gammon   Australia  (23,173 posts)  Bio   Forum Administrator
Date Reply #1 on Thu 04 Sep 2003 07:31 AM (UTC)
Message
See:

http://www.gammon.com.au/scripts/doc.php?function=Queue

You have left an argument off.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

Posted by David B   USA  (80 posts)  Bio
Date Reply #2 on Fri 05 Sep 2003 04:28 AM (UTC)
Message
Ahh.... Gottcha.

No biggie. Easy fix.

My code(with a LOT of Nicks help) to fame:

sub OnAutoCombo (TriggerName, TriggerLine, arrWildCards)
dim AutoCombo
AutoCombo = split (arrWildCards (1))
Dim i, attack
for i=lbound (AutoCombo ) to ubound (AutoCombo )
Select Case AutoCombo (i)
case "rp" attack = "punch right"
case "lp" attack = "punch left"
case "s" attack = "sweep"
case "r" attack = "roundhouse"
case else attack = "" ' unknown attack type
End Select
if i = ubound (AutoCombo ) then
world.send "throw " + world.getvariable ("attacker") + " down"
else
world.send attack + " " + world.GetVariable ("attacker")
end if
next
end sub
Top

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