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➜ ROM
➜ Running the server
➜ Weird Exit Text
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| Posted by
| Mapleleaf
Canada (13 posts) Bio
|
| Date
| Tue 11 Oct 2005 11:00 PM (UTC) |
| Message
| I wanted to make it so certain races can't be certain classes, so I followed the instructions on Darkoth's site, which were basically to add the check
if (pc_race_table[ch->race].class_mult[iClass] == 0)
continue;
into the void nanny function of comm.c.
I did this, and it had the desired result of letting me exclude classes for a race by setting that class multiplier to 0.
However, my exits now look like this:
A Room in Mud School
You are in a square white room. The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones. Of course, there is a
sign on the wall. The exits are west and south. A small plaque is on the
wall.
[Exits: Exsouth/Ex Exwest/Ex]
(White Aura) An acolyte of Zump welcomes you to mud school.
I don't see why it would cause this, but I went back and restored the original comm.c, and it worked normally. Can someone help me out here? | | Top |
|
| Posted by
| Zeno
USA (2,871 posts) Bio
|
| Date
| Reply #1 on Tue 11 Oct 2005 11:04 PM (UTC) |
| Message
| | Something in nanny shouldn't really affect the way exits are displayed. What else did you add? |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | | Top |
|
| Posted by
| Mapleleaf
Canada (13 posts) Bio
|
| Date
| Reply #2 on Tue 11 Oct 2005 11:27 PM (UTC) |
| Message
| | I'm pretty sure that I never changed anything else, since this was all I was working on today... couldn't find it though, so I just restored the old file and redid the change, and it works now. I must have slipped and typoed something somewhere else and not noticed. Sorry about that! | | Top |
|
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