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➜ MUSHclient
➜ Lua
➜ aliases/variables regarding stances
aliases/variables regarding stances
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Posted by
| Deldro09
(1 post) Bio
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Date
| Fri 06 Nov 2009 11:54 PM (UTC) |
Message
| Hm... to start out, Lua looks quite demanding, but I want to know how can I do an attack where certain moves are based on stances, and if in one particular stance, you can do another set of moves that won't throw the proper stancing/attacks out of order. Here's an example:
Stances: Ein, Vae, Gya, Lya, Riz
Attacks: lateral, vertical.
The alias I want to use is like "bsh" for bash
Inside the alias, if in the Vae stance, I can only do "sitara lateral @target, sitara vertical @target
and if I am in the Ein stance, I have to do Sitara vertical @target, sitara lateral @target
How can that be placed correctly to bash with ease and flow properly between stances, when starting an attack with each denizen? | Top |
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Posted by
| Blainer
(191 posts) Bio
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Date
| Reply #1 on Sat 07 Nov 2009 03:37 AM (UTC) Amended on Sat 07 Nov 2009 03:39 AM (UTC) by Blainer
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Message
| stances = {
Ein = { "vertical", "lateral"},
Vae = {"lateral", "vertical"}
}
print(stances.Ein[2])
>>lateral
print(stances["Ein"][2])
>>lateral
So if I have a varaible set to my current stance called stance and one called target I can do this.
stances = {
Ein = { "vertical", "lateral"},
Vae = {"lateral", "vertical", "as many moves as I want"},
Gya = {"vertiacal", "side ways", "etc"}
}
--I use the stance variable to reference the table with the moves in it.
first_move = stances[@stance][1]
second_move = stances[@stance][2]
--I put it together and send it to the MUD
Send("Sitara "..first_move.." "..@target)
Send("Sitara "..second_move.." "..@target)
This is sent to the MUD
>>Sitara vertical goblin
>>Sitara lateral goblin
I didn't test this and I think it's what you where asking for. | Top |
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