Using Version 4.94.
I currently have some aliases set up on a world that I connect to, to create some timers and to display the time left on said timers.
Here is an example of the alias to create a timer:
AddTimer ("Climb_timer", 1, 32, 0, "Climb fail reset!",
timer_flag.Enabled + timer_flag.OneShot + timer_flag.TimerNote + timer_flag.ActiveWhenClosed + timer_flag.Temporary, "")
And here is an example of the alias to show the time remaining on a timer:
Note(GetTimerInfo ("Climb_timer", 13))
However, I have a bit of an issue. If I disconnect from a world, the timer will keep on ticking, going down and down etcetera, which is perfectly fine, and is working as intended. However, if I then reconnect to that world by pressing enter and clicking yes, it automatically resets the timer. This is not something I want it to do. Is there a way to disable this?
I currently have some aliases set up on a world that I connect to, to create some timers and to display the time left on said timers.
Here is an example of the alias to create a timer:
AddTimer ("Climb_timer", 1, 32, 0, "Climb fail reset!",
timer_flag.Enabled + timer_flag.OneShot + timer_flag.TimerNote + timer_flag.ActiveWhenClosed + timer_flag.Temporary, "")
And here is an example of the alias to show the time remaining on a timer:
Note(GetTimerInfo ("Climb_timer", 13))
However, I have a bit of an issue. If I disconnect from a world, the timer will keep on ticking, going down and down etcetera, which is perfectly fine, and is working as intended. However, if I then reconnect to that world by pressing enter and clicking yes, it automatically resets the timer. This is not something I want it to do. Is there a way to disable this?