Is there a way to have a timer that starts on a specific keybind (eg like inputting slash)?
Or have a trigger that works on a timer having the start of the fight trigger the skill usage and then be put onto a timer from ther
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Posted by Eitelmj on Wed 01 Jan 2020 04:24 AM — 12 posts, 40,531 views.
I don’t want to delete it. It needs to be used ongoing.
Script functions are documented here.
You don’t necessarily have to have dozens of timers. You could have one “heartbeat” timer that fires every second or so, and in that timer (script) consult a table of things (timed skills in your case) and see if the time has elapsed. If the time has elapsed display a message and remove the particular skill from the table, otherwise leave it there for the next heartbeat check.
I don’t even know where I would input this? In triggers? In timers? Or if it’s even possible.
Virtually anything is possible.
Stop worrying, initially, about how to script. First make a plan. Imagine you are explaining your plan to a friend, in detail.
Now turn that into scripting:
Script functions are documented here.
If you initialize by command input then you want an alias which can: