Buttons?

Posted by Argyle on Fri 29 Jul 2005 04:34 PM — 5 posts, 22,074 views.

#0
I love mushclient dearly and, as with any good piece of software, I want to share it with other people I meet on various MUDs.

Usually it's very easy to demonstrate ways in which MUSH can duplicate or improve upon features she relies upon in her own client (In this case, zMud), one thing that she said she finds herself unable to survive without is the system zMud has in place for customised buttons within the usual bounds of the client's interface, ones she can modify and enable/disable through use of zMud's own scripting engine.

Obviously I understand that MUSH is its own client, and we shouldn't set out to simply copy/duplicate/plaguerise what it is other people have developed for theirs, but this seems like one of the last hold-outs in features that aren't available to us. We have hyperlinks, we have triggers and we have aliases but that seems to be our limit so far as alternatives for input go.

I dredged the forums for a while to see if this has been touched upon before now, and the only reference I can find was in something prior to my first use of Mush, something that was removed, called the activity bar.

Any ideas?

-Argyle
USA #1
The activity bar still exists. View->Activity Bar
#2
Heh, not that bar ;)
USA #3
Personally I felt the same way. I used Zmud for a while and then moved to MUSHclient and missed those buttons.

I think I've seen this brought up before, but you should be able to do it with scripts since scripts can generate a window and so on. Wait for someone more experienced in scripting, as of I can't give you specific examples.
#4
Currently, the way I've seen buttons (and much more) done is to implement your own standalone application that communicates via some method with MUSHclient scripts. I used C# to implement a small test app that communicates using UDP. It works, but it's a pain to have a separate application to develop and to load when I want to play.

Nick has said many times that GUI elements just aren't part of his plan for MUSHclient, and I can respect that. One of the things that makes zMUD so incredibly slow is the way it handles the buttons.