Help creating characters of different classes with different attributes.

Posted by BishopOne on Mon 10 Dec 2001 05:34 PM — 3 posts, 16,955 views.

#0
Hi, I am creating a MUSH based on the White wolf RPG: WareWolf. I have a problem because I dont know how to create a system of making a new character, I mean. WHat I want is that when you write on the server create try try1, I wan the user to go through a couple of options definning there class and their attributes, can u do that?? I was thinking of doing that by creating lots of different rooms, for example if you want to be a soldier yo go to a room, and if you want to be a monk you go to another room. I hope someone can help me or tell me what file I have to edit so I can create this system.

I use Win32 PennMUSH server version 1.7.2 p29
and also have the code of PennMUSH Version 1.7.5 patchlevel 1 (un modified in anyway)

Thanks to all the people that read the msg.
Australia Forum Administrator #1

You can do that by using attributes on the player to store their details, and setting locks on exits, so that, for example, only warriors can go to certain rooms. If you aren't sure about doing that, read my tutorial on MUSH games at Introduction to playing MUSH games

#2
I now what you are talking about, I went to lots of web page to see if I found softcode for a charGen, and I found a perfect, easy gen, you especify the different parts of the character and how are they calculated for example: throwing dices of 10, or spending points, etc.. etc.. then you put this input file into the web, which gives you a perfect create softcode char gen, It is very good the web is at: http://www.pennmush.org/gengen.html , there is lots more information there. I just wanted to say it so that people that have the same problem find it is so easy. Thanks a lot though for the help, I also recommend people to go to the 101 shoolhouse if they need help. I have learnt a lot in these days. Soon there will be another MUSH in the net I hope people enjoy it.

bye, BishopOne

Thanks to everyone.