Introduction

Installation

Configuring Objects

Spacecalls

Events

Coordinates

Tips & Tricks

Portable Space EngineBuilder's Guide

Please send comments to Mark Cooke <mpc@star.sr.bham.ac.uk> or vspace@geocities.com

>Generic Object: Flags

Name of FlagDescription
ATTACKABLEThis space object can be attacked.
BEAMABLEThis space object can be transported.
CAN_BEAM_FROMObjects can be transported from this space object.
CAN_BEAM_TOObjects can be beamed to this space object.
CAN_MOVEThis space object can move in space.
CAN_SENSEThis space object can sense other space objects.
CATARACTSThis space object has sensors which work at 70% of nominal.
CLOAKEDThis space object is cloaked, and hence it is much more difficult to see from other space objects.
EVENT_DRIVENThis space object should be sent event triggers.
HAZYThis space object is hard to see. Other space objects receive a 30% penalty when trying to detect it.
HUGEThis space object is on the huge scale. This primarily means it's a planet or a sun. Huge objects cannot be tractored.
INVISIBLEThis space object is not detectable by any other space object. This includes objects which have the omniscient flag set.
MANUAL_DIRThe heading and speed of this space object is calculated by evaluating the MOVE_DIR and MOVE_SPEED attributes on the space object each movement turn.
MANUAL_POSThe position of this space object is calculated by evaluating the MOVE_POS attribute on the space object each movement turn.
NEARSIGHTEDThis space object can see (almost) everything within it's sensor range. It does not include objects set INVISIBLE.
OMNISCIENTThis space object sees everything in space, except for invisible objects.
PLANETThis space object is a planet.
SHIPThis space object is a ship, and may have weapons and shields.
TRACTORABLEThis space object can be locked onto by a tractor beam.


Last modified: 15th March 1998