| Name of Attribute | Description |
| CF_BATTS_CAPACITY |
Battery capacity. |
| CF_BATTS_DISCHARGE |
Battery discharge rate (units per turn). |
| CF_CLASS |
Class of the ship (i.e. "Galaxy"). |
| CF_CLOAK_STATUS |
Status of ship's cloaking device (0=not present, 1=present) |
| CF_CLOAK_COST |
Power cost of using ship's cloaking device. |
| CF_COMM_RANGE |
Communications range. |
| CF_COMM_SENSITIVITY |
Sensitivity of communications receiver. |
| CF_DAMCON_TEAMS |
Number of damage control teams. |
| CF_DBREF_TACTICAL |
DB reference to tactical console. Removed S71115 |
| CF_DBREF_NAV |
DB reference to navigation console. Removed S71115 |
| CF_DBREF_SHIELDS |
DB reference to shield console. Removed S71115 |
| CF_DBREF_ENG |
DB reference to engineering console. Changed S71115. Now DB reference to engineering location. |
| CF_DBREF_XPORT |
DB reference to transporter console. Removed S71115 |
| CF_DBREF_COMM |
DB reference to communications console. Removed S71115 |
| CF_DBREF_DAMCON |
DB reference to damage control console. Removed S71115 |
| CF_CONSOLE_LIST |
List of space separated DB references to the objects used as consoles. New S71115 |
| CF_DOOR_STATUS |
Status of ship's cargo bay doors (0=not present, 1=present). |
| CF_DOOR_SIDE |
Shield number which protects the door. (0=fore, 1=aft, 2=port, 3=starboard, 4=dorsal, 5=ventral) |
| CF_DOOR_SIZE |
Size of bay doors. Ships of size <= CF_DOOR_SIZE
can fit through. |
| CF_GUN_ARC |
The arcs which the guns can fire upon. See below. |
| CF_GUN_NAME |
Name assigned to ship's guns (i.e. "phaser"). |
| CF_GUN_QTY |
Number of guns. |
| CF_GUN_POWER |
Maximum gun power. |
| CF_GUN_RANGE |
Range of guns. |
| CF_GUN_DELIVERY |
Effect of range on gun's delivery. |
| CF_GUN_CHARGE_RATE |
Guns' rate of charge. |
| CF_HULL |
Hull strength. The amount of damage the ship can take. |
| CF_OWNER_NAME |
Owner name (i.e. "Federation"). |
| CF_OWNER_NUM |
Owner number. Some readouts use CF_OWNER_NAME followed by CF_OWNER_NUMBER. |
| CF_REACTOR_OUTPUT |
Maximum output of ship's reactor. |
| CF_REACTOR_OVER_POINTS |
Maximum number of stress points. |
| CF_REACTOR_LEVEL_STRESS |
Maximum engine level (%). |
| CF_REACTOR_LEVEL_NORMAL |
Optimal engine level (%). |
| CF_REACTOR_OVER_PENALTY |
Number of stress points per pct over 100, per turn. |
| CF_ROLL_FACTOR (New! S71130) |
Rate of roll in degrees per tactical turn. |
| CF_SCANNER_RANGE |
Scanner range. |
| CF_SHIELD_FACTOR |
Portion of allocated power that is added to shield
each turn. |
| CF_SHIELD_POWER |
Maximum shield power. |
| CF_SHIELD_CHARGE_RATE |
Shields' rate of charge. |
| CF_SHIELD_CONFIG (New! S70930) |
Shield configuration. Currently between 0 and 4. (See table below for details) |
| CF_TORP_AMMO (New! 0.8.1) |
Number of torpedoes ship has when started. |
| CF_TORP_NAME |
Name assigned to ship's torpedoes (i.e. "photon"). |
| CF_TORP_QTY |
Number of torpedo launchers. |
| CF_TORP_POWER |
Maximum torpedo power. |
| CF_TORP_RANGE |
Range of torpedoes. |
| CF_TORP_CHARGE_RATE |
Torpedos' rate of charge. |
| CF_TORP_LOADERS |
Number of torpedo loaders. |
| CF_TORP_ACCURACY |
Base accuracy of torpedoes. |
| CF_TRACTOR_STATUS |
Status of tractor beam system (0=not present, 1=present). |
| CF_TRACTOR_EFFECT |
Effectiveness of tractor beam. |
| CF_TURN_FACTOR New in S70930 |
A modifier to the turning rate of a ship. Higher is more nimble. Zero and negative values are not permitted. Turning speed = 90 degrees * turn_factor / (size*size) |
| CF_TYPE |
Type of the ship (i.e. "Heavy Cruiser"). |
| CF_WARP_ACCEL |
Maximum rate of change of speed per tactical turn. |
| CF_WARP_FACTOR |
Mathematical power:warp factor. |
| CF_WARP_MAX |
Maximum warp speed. |
| ST_DOCKED_AT |
DB reference of object ship last docked at. |
| ST_HULL_DAMAGE |
Amount of hull damage in the form <repairable
damage> <permanent damage>. |
| ST_SYSTEM_DAMAGE |
System damage (binary number, one cell
per location). |
| ST_SHIPFLAGS |
Ship's flags (binary
number, one cell per flag). |
| ST_ODOMETER New in S70909 |
The distance travelled by the ship. |
| ST_TIME_ACTIVE New in S70909 |
The total number of seconds the ship has been active. |
An example: Setting 1+2+4+8=15 would allow the guns to fire at any
vessel facing our fore, aft, port or starboard shield, but not the dorsal
or ventral.