Register forum user name Search FAQ

Gammon Forum

Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the password reset link.

Due to spam on this forum, all posts now need moderator approval.

 Entire forum ➜ MUSHclient ➜ General ➜ MUSHClient and lag, OS X

MUSHClient and lag, OS X

It is now over 60 days since the last post. This thread is closed.     Refresh page


Posted by Delu   (4 posts)  Bio
Date Sun 21 Apr 2013 10:18 PM (UTC)
Message
Hi,

I run MUSHclient on OS X unconventionally, and lately I've noticed some weird hiccups that I was wondering if anyone had any idea how to solve.

There are two issues that I've noticed, and I'm not sure if they're related.

1. MUSHclient disconnects itself from the world on receiving large amounts of text at once. I am using NC and a .txt to test this. The amount of lines it will render before it drops seems to be arbitary, but is very low -- most of the time it won't even print out 20% of the text file I'm running into it before it disconnects. On running a 1000 line text file, it will render usually between 60 and 300 before it closes the connection.

2. MUSHclient has hiccups where it will delay displaying text to me when I receive smaller amounts of spam (when I am actually playing my game). That is, it will lag and receive text in 'blocks' rather than going line by line, often with multiple seconds before the screen updates.

I know my use case isn't how I'm supposed to be running MUSH, but does anyone have any idea why this might be happening? I am testing in a world without any plugins or aliases or triggers, on default settings. This occurs -both- when I run MUSHclient with WINE, and also when I run it in a Windows virtual machine on Parallels. I don't have anyone else on OS X w/ MUSH that I can ask to test this as well, but I know my friend on Linux WINE does not have either of these problems. I am fairly certain that the problem lies somewhere in how I'm using MUSH, since my testing methods worked fine in Mudlet and Parallels Mudlet without any issues.
Top

Posted by Fiendish   USA  (2,558 posts)  Bio   Global Moderator
Date Reply #1 on Sun 21 Apr 2013 11:44 PM (UTC)
Message
Quote:
MUSHclient disconnects itself from the world on receiving large amounts of text at once.

As far as I know this has nothing to do with OS X. It's a MUSHclient input buffer/flooding issue.

Quote:
MUSHclient has hiccups where it will delay displaying text to me when I receive smaller amounts of spam (when I am actually playing my game). That is, it will lag and receive text in 'blocks' rather than going line by line, often with multiple seconds before the screen updates.

This might be a Wine problem. I experienced something similar in Linux a while ago in between bad and good Wine updates.

https://github.com/fiendish/aardwolfclientpackage
Top

Posted by Delu   (4 posts)  Bio
Date Reply #2 on Mon 22 Apr 2013 04:14 AM (UTC)
Message
Okay, I've updated to a new version of Wine and problem #2 -appears- to be gone, though I'm not sure why it would have manifested in my VM, as well, if it's an issue with Wine.

Problem #1 appears to have lessened but still never reads the full file. My friend with WINE Linux says that she is able to pass through a 20k line text file without a problem in her MUSHclient. Are there any settings or anything I can change so it doesn't drop on being flooded?
Top

Posted by Nick Gammon   Australia  (23,173 posts)  Bio   Forum Administrator
Date Reply #3 on Mon 22 Apr 2013 11:52 AM (UTC)
Message
To be honest, I'm not sure. I use MUSHclient in VMware Fusion on a Mac, and never have any problems, but to be fair I'm not playing MUDs right now with huge amounts of text arriving.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).

To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.


16,751 views.

It is now over 60 days since the last post. This thread is closed.     Refresh page

Go to topic:           Search the forum


[Go to top] top

Information and images on this site are licensed under the Creative Commons Attribution 3.0 Australia License unless stated otherwise.