Register forum user name Search FAQ

Gammon Forum

Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the password reset link.

Due to spam on this forum, all posts now need moderator approval.

 Entire forum ➜ SMAUG ➜ Lua ➜ Late to the party

Late to the party

It is now over 60 days since the last post. This thread is closed.     Refresh page


Posted by Odoth   (1 post)  Bio
Date Tue 29 Apr 2014 03:14 AM (UTC)

Amended on Tue 29 Apr 2014 03:35 PM (UTC) by Odoth

Message
Hey all,
I know I'm late to the Lua party. This is a bit of a cross-post from mudbytes forum as well (http://www.mudbytes.net/topic-4570-69551), but I did want to make a special thanks to Nick for the inspiration and guidance to get started with embedding Lua in Aarchon MUD (ROM).

As mentioned in MB post, I ended up using a global script space and individual environment tables for each mob/char/room/area (anything that can trigger/run a prog). This seemed to make more sense than having the more "character-centric" model in Nick's example, at least for my purposes. I'm curious if anybody else opted for this as well? I suppose I may have been unique in wanting a persistent script environment for each game object, though to me it seems ideal and a no-brainer :)
Top

Posted by Nick Gammon   Australia  (23,133 posts)  Bio   Forum Administrator
Date Reply #1 on Tue 29 Apr 2014 06:41 AM (UTC)
Message
I know Aardwolf use Lua and I think they have a more global approach than I did.

There are merits to both sides, but whatever works for you sounds great.

I must admit that my examples were to show how to imbed Lua into a MUD, and to that extent it succeeded.

If I was going to make a new game from scratch I think the idea of using Lua to control things like quests makes a lot of sense.

I'm pretty sure that Aardwolf have not looked back, since they switched to Lua.

See: Aardwolf Lua Coding.

Also see: http://gammon.com.au/forum/?id=9154

Quote:

Converting to Lua is one of the best things we ever did ...

- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).

To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.


12,102 views.

It is now over 60 days since the last post. This thread is closed.     Refresh page

Go to topic:           Search the forum


[Go to top] top

Information and images on this site are licensed under the Creative Commons Attribution 3.0 Australia License unless stated otherwise.