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Posted by
| Alyce
(43 posts) Bio
|
Date
| Fri 26 Aug 2016 04:54 AM (UTC) |
Message
| I know that certain commands show an online log when used..
example:
vassign returns
Log:vassign
I added a mpmset program to allow mobs to set questpoints via mobprog and I want that logged specifically so I can see it as it occurs in game.
as a work-around I am using progbug to display it.. but I would rather it show up as BUILD: or LOG:
here is what i got going on...
if( !str_cmp( arg2, "train" ))
{
if( value > 0 )
{
progbug( "giving training points via prog", ch);
victim->pcdata->quest_curr += value;
return;
}
}
in a perfect world I would like to be in game and have it say:
LOG: Giving training points via prog, Mob #1200.
instead of the current
Log: [*****] BUG: giving training points via prog, Mob #1200.
any ideas? | Top |
|
Posted by
| Fiendish
USA (2,534 posts) Bio
Global Moderator |
Date
| Reply #1 on Fri 26 Aug 2016 02:20 PM (UTC) Amended on Fri 26 Aug 2016 02:22 PM (UTC) by Fiendish
|
Message
| Please put [code]..[/code] tags around chunks of code in the forum.
Poking through the SMAUG code at https://github.com/nickgammon/smaugfuss/blob/master/src/db.c ...
Maybe try using something like this?
log_printf_plus( LOG_BUILD, LEVEL_LOG, "giving training points via prog, Mob #%d.", ch->pIndexData ? ch->pIndexData->vnum : 0);
Note, I see the progbug function does a check for supermob status which I'm clearly not doing here. |
https://github.com/fiendish/aardwolfclientpackage | Top |
|
Posted by
| Alyce
(43 posts) Bio
|
Date
| Reply #2 on Sun 28 Aug 2016 08:50 AM (UTC) |
Message
| Thank you for the speedy response! Sorry about the code tags. I got it working like I want to :) | Top |
|
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