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 Entire forum ➜ Dawn of Time ➜ Configuration ➜ Trade Skills

Trade Skills

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Posted by Polarus   Canada  (69 posts)  Bio
Date Tue 07 Jan 2003 05:15 AM (UTC)
Message
I am trying to write some simple skills for my mud. One I am trying to do is a distill skill so people can brew their own ale and such. I can't seem to locate the liquid table to see the liquid types. Anyone know what src file this is in? I am also wanting to write a skill in which players will be able to create weapons. Anyone have any ideas on how to do this best?

-=Flitting from Project to Project=-
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Posted by Meerclar   USA  (733 posts)  Bio
Date Reply #1 on Tue 07 Jan 2003 06:06 AM (UTC)
Message
For brewing and such, look in const.cpp around line 650 or so.... if you don't find the table there due to added code on either side, search the file for beer and you'll find the table of liquids. As for a skill to allow chars to create weapons.... I'd probly have to recommend *not* allowing it due to a rather nasty variety of potential problems both with converting the code from another codebase and with gamebalance issues. If you really just have to have it though, I'd look into using the herbalism structure to make it work. I'd also recommend heavy research into blacksmithing in general and weaponsmithing in particular. Both are very exact arts that take a great deal of training and practice to do with any true success. Most chars very simply shouldnt have the time or skill to become functional smiths imo unless you have some alternate way for them to earn experience thru their tradeskills.

Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org
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Posted by Polarus   Canada  (69 posts)  Bio
Date Reply #2 on Tue 07 Jan 2003 09:49 PM (UTC)
Message
I just feel like I need a few tradeskills for people to use since it is a low magic system. I donno, anyone have any other ideas?

-=Flitting from Project to Project=-
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Posted by Meerclar   USA  (733 posts)  Bio
Date Reply #3 on Wed 08 Jan 2003 01:10 AM (UTC)
Message
Use herbalism style stuff to mimic tradeskills. The existing features are reasonably easy to expand to include such things as metalurgy and whatever else you can think of.

Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org
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Posted by Polarus   Canada  (69 posts)  Bio
Date Reply #4 on Wed 08 Jan 2003 03:23 AM (UTC)
Message
Are you referring to the forage herbs skill or what? I haven't ever really looked into the herbalism skill stuff.

-=Flitting from Project to Project=-
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Posted by Meerclar   USA  (733 posts)  Bio
Date Reply #5 on Wed 08 Jan 2003 05:45 PM (UTC)
Message
The foraged herbs and stuff skill is exactly what Im talking about. Somewhat time consuming to be honest but its very well done and very flexible.

Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org
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Posted by Polarus   Canada  (69 posts)  Bio
Date Reply #6 on Wed 08 Jan 2003 11:04 PM (UTC)
Message
Ok, I'll look into that.

Thanks

-=Flitting from Project to Project=-
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