Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are
spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the
password reset link.
Due to spam on this forum, all posts now need moderator approval.
Entire forum
➜ SMAUG
➜ SMAUG coding
➜ Starting new characters with maxed skills.
Starting new characters with maxed skills.
|
It is now over 60 days since the last post. This thread is closed.
Refresh page
Posted by
| Tymeless
(5 posts) Bio
|
Date
| Thu 31 Jul 2003 06:33 AM (UTC) |
Message
| How would I start of new characters with maxed skills/spells? I know it would be done somewhere in comm.c, but where and how? | Top |
|
Posted by
| Nick Gammon
Australia (23,158 posts) Bio
Forum Administrator |
Date
| Reply #1 on Thu 31 Jul 2003 11:00 PM (UTC) |
Message
| I haven't tried this, but I would try using the code from "sset self all 100" and add it into comm.c. Here seems to be the relevant part ...
{
int sn;
for ( sn = 0; sn < top_sn; sn++ )
{
if ( skill_table[sn]->name
&& ( ch->level >= skill_table[sn]->skill_level[ch->class]))
ch->pcdata->learned[sn] = GET_ADEPT( ch, sn );
}
}
I would put that in comm.c around where it sets up the character's default values ...
ch->level = 1;
ch->exp = 0;
ch->max_hit += race_table[ch->race]->hit;
ch->max_mana += race_table[ch->race]->mana;
ch->hit = UMAX(1,ch->max_hit);
|
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Tymeless
(5 posts) Bio
|
Date
| Reply #2 on Fri 01 Aug 2003 06:31 AM (UTC) |
Message
| This worked, but not on every skill. How would I fix that? | Top |
|
Posted by
| Nick Gammon
Australia (23,158 posts) Bio
Forum Administrator |
Date
| Reply #3 on Fri 01 Aug 2003 08:36 AM (UTC) |
Message
| Part of the test above was to compare the character's level to the skill level. You could take that part out. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Tymeless
(5 posts) Bio
|
Date
| Reply #4 on Sat 02 Aug 2003 05:39 AM (UTC) |
Message
| Exactly which part? (I'm a newbie coder, sorr for all the questions) | Top |
|
Posted by
| Nick Gammon
Australia (23,158 posts) Bio
Forum Administrator |
Date
| Reply #5 on Sat 02 Aug 2003 10:26 PM (UTC) |
Message
| I sense trouble brewing here, however this should work ...
{
int sn;
for ( sn = 0; sn < top_sn; sn++ )
{
if ( skill_table[sn]->name)
ch->pcdata->learned[sn] = GET_ADEPT( ch, sn );
}
}
|
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Tymeless
(5 posts) Bio
|
Date
| Reply #6 on Sun 03 Aug 2003 12:06 AM (UTC) |
Message
| Alright, that worked. But whenever that person is attacked, the mud crashes. How about another method, like a way for mortals to use sset to set all their skills to 100 but not on another? | Top |
|
Posted by
| Nick Gammon
Australia (23,158 posts) Bio
Forum Administrator |
Date
| Reply #7 on Sun 03 Aug 2003 02:29 AM (UTC) |
Message
| Looks like the test - the one you took out - was there for a reason. Effectively that code duplicates what sset does, because that is where I found it.
To solve both your problems you need to find why it crashes. See the posts on gdb for how to do that. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).
To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.
18,421 views.
It is now over 60 days since the last post. This thread is closed.
Refresh page
top