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 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ new style junctioning system

new style junctioning system

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Posted by Typhon   USA  (112 posts)  Bio
Date Wed 03 Sep 2003 07:17 AM (UTC)

Amended on Wed 03 Sep 2003 07:27 AM (UTC) by Typhon

Message
ok for my final post for the evening :p
just wanted to post my idea on something ive been workin on and see what other people come up with.. maybe get something together for a snippet... but heres what ive got..
for anyone thats played final fantasy 8 i wrote up soemthing similar to the junctioning system .. for those of you that arent familiar with ff8... the junctioning system on ff8 was a way to connect guardian forces (GF) and spells to a character to boost certain stats.

what i have so far is all working is..
a) a list of spells NOT olc at the moment.. workin on converting that over
b) have a list of stats that can get junctioned to.. nothing fancy like elemental attack, def, status attack or def.. need some ideas on how to do all that ;)
c) fully working save stuff for the things junctioned
d) updater code so that a char's stats wont get all screwy if you change eq and then unjunction the items

what i'd like to do..
-get the elemental/status attacks working.. start with a few spells then work my way up
-a way to create items from spells.. sorta like pills/scrolls so they can be junctioned
-ideas on how to cahnge the resistances from the stock crap over to something you can do with the junctions
-ideas on how to get a gf to work for the junction or some other alternitive

let me know what you think.. im more then willing to brain storm with someone about it get something together :)
-typ
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Posted by BadBadtzMaru   (4 posts)  Bio
Date Reply #1 on Thu 11 Sep 2003 03:02 PM (UTC)
Message
You might try using a new equipment slot for junctioned guardian forces. A GF could be an Armor item that uses a new 'Junction' wear-slot. That way you can use standard affects to make the GF boost the player's stats. Just don't name it 'worn on gf' or players will make jokes about what their girlfriend is wearing :)

The really neat (if somewhat complicated to code) thing would be to make the item 'gain experience' over time. You could make GF items gradually level-up as their wielder fights battles. If GFs are trade-able, players might loan them to each other trade them back and forth. There could be trade-offs (e.g. one that levels up slowly but eventually becomes great, or one that gives you resistances but also steals part of the epxerience you earn).

It sounds like an interesting idea. Sort of like the ego items in ToME that can power up and gain abilities.
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