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➜ SMAUG
➜ SMAUG coding
➜ Smaug Source Overhauling
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Posted by
| Zuccuss
(8 posts) Bio
|
Date
| Fri 09 Jan 2004 07:14 PM (UTC) |
Message
| Hello. I am a newbie at mud coding and I had an idea in mind for a mud, but I would like to change some fairly fundamental things in the source, such as not having round based combat but have combat based on an initiative score, in addition to changing it so you don't have an initial class, but are able to join guilds as you progress through the game. The code looks pretty much over my head but i've resolved to work on it if this is the best way. I guess i'm asking if Smaug source is the way to go for this, if its possible, any resources anyone knows about this, or if I should not even try these overhauls? | Top |
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Posted by
| David Haley
USA (3,881 posts) Bio
|
Date
| Reply #1 on Fri 09 Jan 2004 07:28 PM (UTC) |
Message
| Are you a newbie at MUD coding, or a newbie at coding in general?
If it's the former, and you are a good programmer, you could probably pull this off. You may want to look at Dawn of Time, which is I've heard a much more flexible codebase.
If it's the latter, you should think long and hard about what you're trying to do. In fact, if you don't know how to program, I'd heartily recommend to learn before trying anything of this size. If you try to tackle it, you'll probably just meet with frustration, and that's not fun in the least. :/ This is something that would challenge even experienced programmers (by experienced, I mean ones that are good, not ones that have been hacking at a MUD for a while.) I'd suggest only attempting this if you have a lot of time to spend on learning.
To answer your other questions:
- Yes, it's possible, but that doesn't mean easy at all. :)
- I know of no resources on this topic. |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | Top |
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