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➜ SMAUG
➜ SMAUG coding
➜ Adding obj level variable
Adding obj level variable
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Posted by
| Zeno
USA (2,871 posts) Bio
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Date
| Reply #15 on Thu 12 May 2005 04:44 PM (UTC) |
Message
| Yes it turns out mset wasn't setting the index var. But now if I set the index variable, save/foldarea, and hotboot, it'll reset to 0.
Level: 7 (7)
(foldarea, hotboot)
Level: 7 (0)
Does anyone know why? |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
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Posted by
| Gatewaysysop2
USA (146 posts) Bio
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Date
| Reply #16 on Thu 12 May 2005 05:09 PM (UTC) |
Message
| As was mentioned to me before when working out the hotboot / rare items issues, it's probably one of two broad possibilities. Either it's not saving properly and thus not being read properly back in (the level I mean) OR it is saving properly but just not reading back in properly and therefore taking the default / initial value of zero.
I realize that's no exact solution but that's all I can suggest, that maybe something is off in fread_obj or fwrite_obj somehow?
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"The world of men is dreaming, it has gone mad in its sleep, and a snake is strangling it, but it can't wake up." -D.H. Lawrence | Top |
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Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #17 on Thu 12 May 2005 05:30 PM (UTC) Amended on Thu 12 May 2005 05:31 PM (UTC) by Zeno
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Message
| I don't even see where it saves index data. Looking at item_type (since this saves the index):
fwrite obj:
if ( obj->item_type != obj->pIndexData->item_type )
fprintf( fp, "ItemType %d\n", obj->item_type );
fread_obj:
KEY( "ItemType", obj->item_type, fread_number( fp ) );
...
obj->item_type = obj->pIndexData->item_type;
Now the last line... that wouldn't be it would it? I doubt it, since each obj level is unique. (IE, if spawned off a mob its that mobs level)
Here's object level:
fwrite_obj:
if ( obj->level )
fprintf( fp, "Level %d\n", obj->level );
fread_obj:
KEY( "Level", obj->level, fread_number( fp ) );
That's it. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
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