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 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ Altering the class/race sets

Altering the class/race sets

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Posted by Dralnu   USA  (277 posts)  Bio
Date Mon 02 May 2005 03:15 AM (UTC)
Message
I'm trying to remove some of the classes, and just wondering what I would needto alter to drop the class and race number down to something a little more defined.
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Posted by Txzeenath   USA  (54 posts)  Bio
Date Reply #1 on Mon 02 May 2005 10:37 AM (UTC)
Message
mud.h, look for CLASS_CLASSNAME, MAX_CLASS, and inside each class file you will need to change "Class" to fit the # inside of mud.h

Darkness comes along thy path, searching, wanting, calling wrath,
shadows awaken, release the light, one and only.. here to fight,
challenge the darkness, the shadows they call, hunting the living,
more and all. Roaring thunder, full of hate, a single bound, seals
your fate.

-Txzeenath

telnet://divineright.org:8088
Alumuble Arda -
*Player owned shops, clans, and housing
*Multiclass & Stat training
*Random mob name generation implemented and Overland mapping.
*Realistic equipment statistics
*Interactive enviroment(weather/sectors)
*Weapon sheaths(scabbards), Throwing weapons
*Automatic crash recovery, saving, and reporting without disconnecting
*Fully customizeable color, Automapper, "Smart" mobiles, Hiscore tables, and more!

Currently running AGE v1.9.6(Originated and modified from Smaug 1.4a)
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