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➜ SMAUG
➜ SMAUG coding
➜ Snippet Problem
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Posted by
| Txzeenath
USA (54 posts) Bio
|
Date
| Tue 03 May 2005 03:55 PM (UTC) Amended on Tue 03 May 2005 04:15 PM (UTC) by Txzeenath
|
Message
| I just coded weapon sheaths into my mud(no revelvance... just what lead to the finding).. and while I was looking over all the do_get and getobj code.. I found that the v5 of weapons is used to store the level at which the item can be taken when it has been disarmed during a PK battle.
The snippet that sets the v5 to be the weapons loading level(can be found I believe at rafermand.net) would be in conflict with this. I haven't checked any of the actual affects of this.. but depending on how you implement these values they could mess some things up in a rather annoying way.
Just wanted to bring this to attention incase anyone runs into problems regarding the v5 of items.
|
Darkness comes along thy path, searching, wanting, calling wrath,
shadows awaken, release the light, one and only.. here to fight,
challenge the darkness, the shadows they call, hunting the living,
more and all. Roaring thunder, full of hate, a single bound, seals
your fate.
-Txzeenath
telnet://divineright.org:8088
Alumuble Arda -
*Player owned shops, clans, and housing
*Multiclass & Stat training
*Random mob name generation implemented and Overland mapping.
*Realistic equipment statistics
*Interactive enviroment(weather/sectors)
*Weapon sheaths(scabbards), Throwing weapons
*Automatic crash recovery, saving, and reporting without disconnecting
*Fully customizeable color, Automapper, "Smart" mobiles, Hiscore tables, and more!
Currently running AGE v1.9.6(Originated and modified from Smaug 1.4a) | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #1 on Tue 03 May 2005 05:29 PM (UTC) |
Message
| Yeah, but the item level variable does work. It is just reset to 0 somewhere, and I have yet to find it. (You'll notice if an object is dropped by a mob, it'll be at that mobs level and will stay at that level) |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
Posted by
| Txzeenath
USA (54 posts) Bio
|
Date
| Reply #2 on Tue 03 May 2005 07:07 PM (UTC) |
Message
| *nods* with a basic implementation the "conflict" won't cause any problems.. but anyone who plans on using the v5 for the objects perminant level, or using the v5 on weapons for any other applications such as further expansion of the equipment system. |
Darkness comes along thy path, searching, wanting, calling wrath,
shadows awaken, release the light, one and only.. here to fight,
challenge the darkness, the shadows they call, hunting the living,
more and all. Roaring thunder, full of hate, a single bound, seals
your fate.
-Txzeenath
telnet://divineright.org:8088
Alumuble Arda -
*Player owned shops, clans, and housing
*Multiclass & Stat training
*Random mob name generation implemented and Overland mapping.
*Realistic equipment statistics
*Interactive enviroment(weather/sectors)
*Weapon sheaths(scabbards), Throwing weapons
*Automatic crash recovery, saving, and reporting without disconnecting
*Fully customizeable color, Automapper, "Smart" mobiles, Hiscore tables, and more!
Currently running AGE v1.9.6(Originated and modified from Smaug 1.4a) | Top |
|
Posted by
| Samson
USA (683 posts) Bio
|
Date
| Reply #3 on Wed 04 May 2005 03:00 AM (UTC) |
Message
| Which is why if you're going to have something like a permanent level on objects you should just create a struct member for it and you won't have these issues :) | Top |
|
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