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➜ SMAUG
➜ SMAUG coding
➜ Disconnect issues?
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| Posted by
| Zeno
USA (2,871 posts) Bio
|
| Date
| Fri 05 Aug 2005 02:13 AM (UTC) |
| Message
| Recently I have been getting bugs like these:
Log: [*****] BUG: interpret: null ch!
Log: [*****] BUG: No ch in bust prompt on 69.226.103.94!
Then...
Comm: Amidamaru (69.226.103.94) reconnected.
But the character was never linkdead. I had typed who just before that bug and the character was on who. This has been happening for the last week or so. I _think_ it may has to do with an affect I added, but I'm not sure. Anyone have any ideas? |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | | Top |
|
| Posted by
| Zeno
USA (2,871 posts) Bio
|
| Date
| Reply #1 on Mon 08 Aug 2005 07:24 PM (UTC) |
| Message
| Here's what happened from the players view:
You embed a purified shard into your leg.
<Health:[9,748/10,022] Jakai:[5,088] Stamina:[7,183]>
Praetor chats 'listen at forset sage'
<Health:[9,748/10,022] Jakai:[5,088] Stamina:[7,183]>
Alexander yells 'A monster eh..?'
<Health:[9,748/10,022] Jakai:[5,088] Stamina:[7,183]> yell Alex what you doing now
%%% Disconnected from server.
Imm then sees:
Log: [*****] BUG: interpret: null ch!
Log: [*****] BUG: No ch in bust prompt on 65.96.125.276!
Quote: and getting back on shard poison was gone
i think its shard poisoning wearing off
Shard poison is an affect. Anyone have any ideas? Still looking into this. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | | Top |
|
| Posted by
| David Haley
USA (3,881 posts) Bio
|
| Date
| Reply #2 on Mon 08 Aug 2005 08:16 PM (UTC) |
| Message
| | Well, somehow the descriptor is getting a null ch... what did your new effect change? |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | | Top |
|
| Posted by
| Zeno
USA (2,871 posts) Bio
|
| Date
| Reply #3 on Mon 08 Aug 2005 08:21 PM (UTC) Amended on Mon 08 Aug 2005 09:31 PM (UTC) by Zeno
|
| Message
| Nothing much, it's just an affect added on a char after breaking a certain item. I think I found the issue. Each affect must have a "skill" (in skills.dat) I think. Where else would it call the wearoff message... Debugging right now.
[EDIT] This is when it's added:
af.type = gsn_shardpoison;
af.duration = 10 * (ch->level-victim->level);
af.location = APPLY_HIT;
af.modifier = -100;
af.bitvector = meb(AFF_SHARDPOISON);
affect_join( ch, &af );
But, it doesn't show up in the "affects" command. Not sure why...
[EDIT 2] Fixed. The affect must have a skill in skills.dat the same name as the db.c ref. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | | Top |
|
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