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➜ SMAUG
➜ Running the server
➜ Wear prog, no obj?
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| Posted by
| Zeno
USA (2,871 posts) Bio
|
| Date
| Sun 28 Aug 2005 06:40 PM (UTC) Amended on Sun 28 Aug 2005 07:33 PM (UTC) by Zeno
|
| Message
| >wear_prog 100
if armshards($n) > 0
mea $n You graft the water dragon's arm onto your own, gaining it's power!
break
endif
mposet 'dragon arm' flags noremove
mpforce $n remove arm
mposet 'dragon arm' flags noremove
When this prog is called (the prog is on the dragon arm), this bug appears:
Log: [*****] BUG: MpOset: no object, Object #2853.
Anyone know what's wrong or how to fix this? I've tried the vnum, short name, etc. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | | Top |
|
| Posted by
| David Haley
USA (3,881 posts) Bio
|
| Date
| Reply #1 on Sun 28 Aug 2005 08:21 PM (UTC) |
| Message
| | Isn't mposet performed by the supermob? (I hate that thing, even if I understand why it's necessary given SMAUG's setup) In that case, if the player is holding the object, I'm not sure that the supermob will be able to see it. |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | | Top |
|
| Posted by
| Zeno
USA (2,871 posts) Bio
|
| Date
| Reply #2 on Sun 28 Aug 2005 09:59 PM (UTC) |
| Message
| | Hmm any suggestions then? I'm not sure I want to change the check, in case it screws up other progs. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | | Top |
|
| Posted by
| David Haley
USA (3,881 posts) Bio
|
| Date
| Reply #3 on Sun 28 Aug 2005 11:29 PM (UTC) |
| Message
| | You could make a new mudprog command, mposet_ch or something, that takes $n as a first argument and otherwise behaves as mposet. It then looks up the object in $n's inventory, instead of $n's room. |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | | Top |
|
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