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 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ room progs

room progs

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Posted by Harsk   USA  (47 posts)  Bio
Date Mon 26 Nov 2001 07:34 AM (UTC)
Message
I was just wondering if you could use wiz commands in a room prog. What we are trying to do with Convergence Mud, is set it up so that those with pending cases for the imm council to review, are transed into a room that immeadiatly forces the player to strip themselves of their eq, place it into a chest, and trans them to a waiting room. The eq would be returned to them by the imm's of course. Just thought it would be fun to do and make the players wonder about what may happen to them.
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Posted by Elric   USA  (51 posts)  Bio
Date Reply #1 on Mon 26 Nov 2001 07:37 AM (UTC)
Message
Actually you can.. There's no problem..

Room progs are something I am not really good at.

But you can always do like what is done in the beginning of stock smaug. There could be a mobinvis mobile at the beginning that can just do a mob prog for you.

mpforce $n remove all
mpforce $n put all chest
mptransfer $n 20293

<Shrugs> Up to you..
Take a look at some building guides and your help files for a better example and more help.

"By the pricking of my thumbs, something wicked this way comes. Open locks, whoever knocks!" MacBeth, Shakespeare
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Posted by Harsk   USA  (47 posts)  Bio
Date Reply #2 on Mon 26 Nov 2001 09:05 AM (UTC)
Message
Oh great thanks a million.
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Posted by Elric   USA  (51 posts)  Bio
Date Reply #3 on Tue 27 Nov 2001 04:16 AM (UTC)
Message
Hey no problem mate.. By the bye.. Can I use your idea as an implementation of a ruling system in my own MUD?

What I mean is the basic idea of holding cells.. I was going to use them.. But decided against it.. But you have given me a pretty good burst of inspiration..

"By the pricking of my thumbs, something wicked this way comes. Open locks, whoever knocks!" MacBeth, Shakespeare
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Posted by Harsk   USA  (47 posts)  Bio
Date Reply #4 on Tue 27 Nov 2001 04:28 AM (UTC)
Message
Be my guest. My fellow admin and I have no qualms about shareing info. I should warn you beforehand though, while an imm council would work, it could prove tedious. In closeing, make full use of your own player councils to lighten the work load concerning player conduct and punishment. Leave the imm stuff where it should be of course :)
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