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 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ Was inserting a new skill snippet and ran into a problem with cygwin?

Was inserting a new skill snippet and ran into a problem with cygwin?

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Posted by Turmoil   (5 posts)  Bio
Date Wed 12 Dec 2001 09:04 PM (UTC)
Message
I'm using cygwin to work on a swr mud, and I had found a skill snippet for phase. At the current time I had just decided to make it exactly like dodge just to test it out. I added/copied the code where ever dodge was to be the same changing some things like the max skill number. It wasn't working right, mud came up but when i fought it crashed. So I changed some things here and there and tried to load the mud back up. Now it creates its little swrip box starts to load and then it crashes and the box goes away. It's not recording whats happening in the logs so I can't see what my problem is. Is there a way I can keep the swrip box from closing to see my problem?
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Posted by Turmoil   (5 posts)  Bio
Date Reply #1 on Wed 12 Dec 2001 09:50 PM (UTC)
Message
I find a log and it says I can't open the area.lst. Where is it trying to do this, I searched and I don't see any problems.
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Posted by Nick Gammon   Australia  (23,159 posts)  Bio   Forum Administrator
Date Reply #2 on Wed 12 Dec 2001 10:18 PM (UTC)
Message
Sounds like you are not running from the correct directory.

Usually after compiling (ie. after typing 'make') I do this ...


cd ../area
../src/smaug.exe


That way you are "in" the area directory, but running the smaug.exe file that you just compiled.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Turmoil   (5 posts)  Bio
Date Reply #3 on Wed 12 Dec 2001 11:56 PM (UTC)
Message
I just reinstalled the codebase and redid what I needed to do and it worked. Guess when I was tinkering around I must have accidentaly deleted some file maybe.
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