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➜ SMAUG
➜ SMAUG coding
➜ color code problems on swr
color code problems on swr
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Posted by
| Jason
(109 posts) Bio
|
Date
| Thu 08 Feb 2007 04:19 PM (UTC) |
Message
| ok here is my problem first. I've made my own custom score sheet for my mud. but down in the language portion how it had to be set up is giving me a problem with the color. here is how it looks:
+------------------------------------+ | __)| | |(__ | |Your hands are not sterile. |
| LANGUAGES | |___)| | |(___| |You feel great. |
+------------------------------------+ | | | |You are in danger of dehydrating.|
|common wookiee twilek rodian | | | | |You are starving to death. |
|hutt mon calamari noghri | | | | | |<---- this line here. Hutt is in red (cause that is what you are speaking)
|ewok gungan barabel bith | | | | +---------------------------------+
|gamorrean trianii jawa adarian | | | | | |
|verpine defel trandoshan | | | | +---------------------------------+
|chadra-fan quarren duinuogwuin | | | | | ORGANIZATION DATA |
|toydarian zabrak falleen coynite | | | | +---------------------------------+
BUT should look like this:
+------------------------------------+ | __)| | |(__ | |Your hands are not sterile. |
| LANGUAGES | |___)| | |(___| |You feel great. |
+------------------------------------+ | | | |You are in danger of dehydrating.|
|common wookiee twilek rodian | | | | |You are starving to death. |
|hutt mon calamari noghri | | | | | |
|ewok gungan barabel bith | | | | +---------------------------------+
|gamorrean trianii jawa adarian | | | | | |
|verpine defel trandoshan | | | | +---------------------------------+
|chadra-fan quarren duinuogwuin | | | | | ORGANIZATION DATA |
|toydarian zabrak falleen coynite | | | | +---------------------------------+
| Top |
|
Posted by
| Jason
(109 posts) Bio
|
Date
| Reply #1 on Thu 08 Feb 2007 04:29 PM (UTC) |
Message
| ok notice the line is 4 spaces short than the rest at the language portion. now if i would change from the language hutt to the language common the hutt line will look fine... BUT the common line will be short.
Her is the code that controls what one is red (if any) I'll just past the two lines that deal with the common line and the hutt line
strcpy(lbuf, "&B|");
for (iLang = 0; lang_array[iLang] != LANG_UNKNOWN; iLang++)
{
sn = skill_lookup(lang_names[iLang]);
if (sn < 0)
continue;
else if ((ch->pcdata->learned[sn] > 0 && !IS_IMMORTAL(ch)) || IS_IMMORTAL(ch))
{
if ((strlen(lbuf) + strlen(lang_names[iLang])) >= 36)
{
lcnt = iLang;
break;
}
if (ch->speaking & lang_array[iLang])
{
strcat(lbuf, "&R");
strcat(lbuf, lang_names[iLang]);
strcat(lbuf, "&B ");
}
else
{
strcat(lbuf, lang_names[iLang]);
strcat(lbuf, " ");
}
continue;
}
}
for (;;)
{
if (strlen(lbuf) != 39)
strcat(lbuf, " ");
else
break;
}
if (!IS_NPC(ch) && ch->pcdata->condition[COND_FULL] == 0 && !IS_SET(ch->pcdata->cyber, CYBER_REACTOR))
strcat(lbuf, "|&G | | | &B|&WYou are starving to death. &B|\n\r");
else
strcat(lbuf, "|&G | | | &B| |\n\r");
send_to_char(lbuf, ch);
strcpy(lbuf, "&B|");
for (iLang = lcnt, lcnt = 0; lang_array[iLang] != LANG_UNKNOWN; iLang++)
{
sn = skill_lookup(lang_names[iLang]);
if (sn < 0)
continue;
else if ((ch->pcdata->learned[sn] > 0 && !IS_IMMORTAL(ch)) || IS_IMMORTAL(ch))
{
if ((strlen(lbuf) + strlen(lang_names[iLang])) >= 36)
{
lcnt = iLang;
break;
}
if (ch->speaking & lang_array[iLang])
{
strcat(lbuf, "&R");
strcat(lbuf, lang_names[iLang]);
strcat(lbuf, "&B ");
}
else
{
strcat(lbuf, lang_names[iLang]);
strcat(lbuf, " ");
}
continue;
}
}
for (;;)
{
if (strlen(lbuf) != 39)
strcat(lbuf, " ");
else
break;
}
if (!IS_NPC(ch) && ch->pcdata->condition[COND_DRUNK] > 10)
strcat(lbuf, "|&G | | | &B|&WYou are drunk. &B|\n\r");
else
strcat(lbuf, "|&G | | | &B| |\n\r");
send_to_char(lbuf, ch);
| Top |
|
Posted by
| Nick Gammon
Australia (23,061 posts) Bio
Forum Administrator |
Date
| Reply #2 on Thu 08 Feb 2007 07:36 PM (UTC) |
Message
| Your "spoken" line is 4 characters short, and the codes to put it into a different colour are 4 characters: &R and &B.
So, you need to adjust the compensation for the width to allow for the fact that that line is 4 characters longer (well, 4 characters less in printable characters). |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Jason
(109 posts) Bio
|
Date
| Reply #3 on Thu 08 Feb 2007 07:40 PM (UTC) |
Message
| Yeah i know this... i just can't figure out how with out the mud crashing LOL | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #4 on Sun 11 Feb 2007 07:17 PM (UTC) |
Message
| What are you doing to make it crash? Use gdb to report the backtrace here. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
Posted by
| Nick Gammon
Australia (23,061 posts) Bio
Forum Administrator |
Date
| Reply #5 on Mon 12 Feb 2007 05:04 AM (UTC) |
Message
| It would help to post the code, as modified, that you say crashes. Also you can help yourself by checking out the loop inside gdb, as Zeno said, to do this see this article:
http://www.gammon.com.au/forum/?id=3653
|
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Jason
(109 posts) Bio
|
Date
| Reply #6 on Tue 13 Feb 2007 10:47 PM (UTC) |
Message
| ok it no longer crashes i have made some progress and here is what i have
strcpy(lbuf, "&B|");
for (iLang = 0; lang_array[iLang] != LANG_UNKNOWN; iLang++)
{
sn = skill_lookup(lang_names[iLang]);
if (sn < 0)
continue;
else if ((ch->pcdata->learned[sn] > 0 && !IS_IMMORTAL(ch)) || IS_IMMORTAL(ch))
{
if ((strlen(lbuf) + strlen(lang_names[iLang])) >= 36)
{
lcnt = iLang;
break;
}
if (ch->speaking & lang_array[iLang])
{
strcat(lbuf, "&R");
strcat(lbuf, lang_names[iLang]);
strcat(lbuf, "&B ");
}
else
{
strcat(lbuf, lang_names[iLang]);
strcat(lbuf, " ");
}
continue;
}
}
for (;;)
{
if (strlen(lbuf) != 39)
strcat(lbuf, " ");
else
break;
}
if (!IS_NPC(ch) && ch->pcdata->condition[COND_FULL] == 0 && !IS_SET(ch->pcdata->cyber, CYBER_REACTOR))
strcat(lbuf, "|&G | | | &B|&WYou are starving to death. &B|\n\r");
else
strcat(lbuf, "|&G | | | &B| |\n\r");
send_to_char(lbuf, ch);
this is the original code and made the line look like this
| Top |
|
Posted by
| Jason
(109 posts) Bio
|
Date
| Reply #7 on Tue 13 Feb 2007 10:48 PM (UTC) Amended on Tue 13 Feb 2007 10:50 PM (UTC) by Jason
|
Message
|
+------------------------------------+ | __)| | |(__ | |Your hands are not sterile. |
| LANGUAGES | |___)| | |(___| |You feel great. |
+------------------------------------+ | | | |You are in danger of dehydrating.|
|common wookiee twilek rodian | | | | |You are starving to death. |<---- this line here. common is in red (cause that is what you are speaking)
|hutt mon calamari noghri | | | | | |
|ewok gungan barabel bith | | | | +---------------------------------+
|gamorrean trianii jawa adarian | | | | | |
|verpine defel trandoshan | | | | +---------------------------------+
|chadra-fan quarren duinuogwuin | | | | | ORGANIZATION DATA |
|toydarian zabrak falleen coynite | | | | +---------------------------------+
| Top |
|
Posted by
| Jason
(109 posts) Bio
|
Date
| Reply #8 on Tue 13 Feb 2007 10:52 PM (UTC) |
Message
| now i altered the code to look like this:
strcpy(lbuf, "&B|");
for (iLang = 0; lang_array[iLang] != LANG_UNKNOWN; iLang++)
{
sn = skill_lookup(lang_names[iLang]);
if (sn < 0)
continue;
else if ((ch->pcdata->learned[sn] > 0 && !IS_IMMORTAL(ch)) || IS_IMMORTAL(ch))
{
if ((strlen(lbuf) + strlen(lang_names[iLang])) >= 36)
{
lcnt = iLang;
break;
}
if (ch->speaking & lang_array[iLang])
{
strcat(lbuf, "&R");
strcat(lbuf, lang_names[iLang]);
strcat(lbuf, "&B ");
}
else
{
strcat(lbuf, lang_names[iLang]);
strcat(lbuf, " ");
}
continue;
}
}
for (;;)
{
if (strlen(lbuf) != 43)
strcat(lbuf, " ");
else
break;
}
if (!IS_NPC(ch) && ch->pcdata->condition[COND_FULL] == 0 && !IS_SET(ch->pcdata->cyber, CYBER_REACTOR))
strcat(lbuf, "|&G | | | &B|&WYou are starving to death. &B|\n\r");
else
strcat(lbuf, "|&G | | | &B| |\n\r");
send_to_char(lbuf, ch);
the line if( strlen(lbuf) !=39); was changed to 43 instead... that gave me the 4 spaces back. but now if i'm not speaking a lang on that line it moves 4 spaces forward. is there a way to get it to stop moving back and forth or is it a loss cause? | Top |
|
Posted by
| David Haley
USA (3,881 posts) Bio
|
Date
| Reply #9 on Tue 13 Feb 2007 11:12 PM (UTC) |
Message
| The problem is that the extra &R and &B strings are adding 4 spaces to your string.
To fix this, just set a flag if the character is speaking something, and if so, add 4 to 43. |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | Top |
|
Posted by
| Jason
(109 posts) Bio
|
Date
| Reply #10 on Tue 13 Feb 2007 11:22 PM (UTC) |
Message
| david my problem was before that it was set to 39... when i was speaking a lang on that like (common) it was 4 spaces to short... I added 4 to 39... got 43.... so now when i am speaking common that line is ok... but lets say i change to the hutt lang on the next line down... the common line is then 4 spaces to long cause i added the 4. so if i add 4 again it is going to be 4 spaces to long when speaking common and 8 spaces to long when speaking hutt.. so i don't see how that will help | Top |
|
Posted by
| David Haley
USA (3,881 posts) Bio
|
Date
| Reply #11 on Tue 13 Feb 2007 11:37 PM (UTC) |
Message
| Then just count how many color codes you emitted and compensate accordingly by adding two to the length you pad to per color code.
I'm not saying to just add 4 spaces without thinking. I'm saying that you need compensate for the color codes, which contribute to the string length but are not in fact actually printed.
Stop and think about the problem on paper, that might help. Draw out the character arrays and see what happens. |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | Top |
|
Posted by
| Kerrias
(5 posts) Bio
|
Date
| Reply #12 on Wed 30 May 2007 01:47 AM (UTC) |
Message
| just a question...but have you tried the set_char_color(b, AT_RED) thingy instead of using the color tags? Probably have, but i'm just trying to make myself look like I almost know what I"m talking about...which I don't, really...I can't get the set_char_color thingy to work worth a tinker's fit...but you'd probably have more luck with it than me. | Top |
|
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