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➜ Dawn of Time
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➜ Ranger
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Posted by
| Ronald
(47 posts) Bio
|
Date
| Wed 27 Feb 2002 09:18 PM (UTC) |
Message
| to add ranger i need skills like camuflage and bow skill.so ranged attack is needed how can i do this?any one to help? | Top |
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Posted by
| Kalahn
United Kingdom (138 posts) Bio
|
Date
| Reply #1 on Fri 01 Mar 2002 03:41 PM (UTC) |
Message
| Ranged attack is not something simple to implement well because of the way distances are treated in diku based muds.
I notice you are asking a LOT of questions about how to change a number of features or add new features. Most of the things you are wanting to customise require coding ability, and I am guessing you are an inexperienced coder due to the types of questions you are asking.
I would honestly suggest you learn how to code simple things to start with, take spells for example. Then work your way up from there.
- Kal |
Kalahn
Developer of the Dawn of Time codebase
http://www.dawnoftime.org/ | Top |
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Posted by
| Kerenos
(8 posts) Bio
|
Date
| Reply #2 on Mon 25 Mar 2002 03:48 AM (UTC) |
Message
| Hi to those who may still remember me. Just checked in and found this forum =)
Ok, to answer your question of adding ranged combat, like the big Kal-man said, it's not an easy thing to do but it is possible. I was doing some work on the now defunct? Forgotten Things Remembered and one of my projects was to add ranged combat. A few things you have to take into consideration.
If you allow cross room shooting, you have to give the mob a chance to find the player and exact their revenge on the PC. I had achieved this by adding to the existing functionality of tracking, and making the mob move one room per pulse towards the character who shot the bow. This was an incredibly involved project and took a lot of time to complete, and I suggest you reconsider it =) If you're just starting out a mud, focus on more important things, since the rewards of adding ranged combat don't pay off to the enjoyment of the player IMO. A mud environment isn't really conducive to ranged (ie cross room combat)
If I were to design the combat system from scratch, I would set up a system that had different in-room ranges. By this I mean when you initiate combat, you can specify if you will be starting at close, extended or long range. The mob, if it had no ranged capabilities, would move in towards close range to try to finish off the player. This presents interesting tactical group functionality, since you can place your tanks in the front lines, and the support classes to the rear (think of old Wizardry or Bard's Tale games) If a mob had an extended attack capability, it could, once it reaced the front tanks, opt to attack the casters.
Anyways, this would require a complete redesign of the combat system but would be something to keep in mind. If you have any questions, feel free to ask, I can try and help out with some pointers, but I'll not do the work for ya =) (not without some payment in the form of bagels, hehe)
Kerenos, Imp-in-exile | Top |
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Posted by
| Ragnarok
(1 post) Bio
|
Date
| Reply #3 on Wed 09 Oct 2002 08:24 PM (UTC) |
Message
| Hey. Remember me?
I am looking for some of the old people from Dot who i havent talked to in a long time. Is there a mud where a majority of them are playing or anything cool like that?
FTR seems to have dissapeared, and there arent too many people on darkeninsun.
Anywhere else i can look?
Im going to go post this question somewhere more appropriate aswell, but i noticed kalahn and kerenos here and got excited.
| Top |
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Posted by
| Kalahn
United Kingdom (138 posts) Bio
|
Date
| Reply #4 on Sat 12 Oct 2002 04:21 PM (UTC) |
Message
| Hey Ragnarok, how could we forget you ;)
There is no official dawn site, and the old players of Dawn1.1 and 1.5 that are still playing are spread around all Dawn based muds + some others.
There is a list of dawn based muds at http://www.dawnoftime.org/muds.html. That list only less than half the actual Dawn based muds running, as many of the Dawn based muds which run haven't requested to be listed.
Good luck finding a mud that suits you,
- Kal |
Kalahn
Developer of the Dawn of Time codebase
http://www.dawnoftime.org/ | Top |
|
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