Register forum user name Search FAQ

Gammon Forum

Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the password reset link.

Due to spam on this forum, all posts now need moderator approval.

 Entire forum ➜ Dawn of Time ➜ Administration ➜ ROM Conversion / Autobalance

ROM Conversion / Autobalance

It is now over 60 days since the last post. This thread is closed.     Refresh page


Posted by Brad   (2 posts)  Bio
Date Mon 13 May 2002 01:48 PM (UTC)
Message
I saw in the help files where there was going to be an AUTOBALANCE2 / AUTOBALANCE3 to handle mass balancing of objects. I ran the AUTOBALANCE on my mobs, and it worked great, and was curious if there was a patch/snippet for this that I could get now to drop in, or if this will be coming out in 1.6q ??

Thanks,

Brad
Top

Posted by Kalahn   United Kingdom  (138 posts)  Bio
Date Reply #1 on Mon 13 May 2002 06:08 PM (UTC)
Message
Unfortunately at this stage there is no autobalance command for objects. There won't be one going into 1.69Q this close to release. Basically I am working on the help files and area files within what will be Q this week, then plan to release Q with area files, system files and updated help files around the 19th of May.

- Kal

Kalahn
Developer of the Dawn of Time codebase
http://www.dawnoftime.org/
Top

The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).

To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.


16,613 views.

It is now over 60 days since the last post. This thread is closed.     Refresh page

Go to topic:           Search the forum


[Go to top] top

Information and images on this site are licensed under the Creative Commons Attribution 3.0 Australia License unless stated otherwise.