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 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ problem with variables in one_hit

problem with variables in one_hit

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Posted by RyueOkami   (9 posts)  Bio
Date Mon 08 Dec 2003 08:46 AM (UTC)
Message
I have a small problem with the smaug engine:
I have 2 sh_int variables (combat,fighting) stored
in the character.


for the one_hit, I use those two to calculate a to hit number (called offensiv and is from type int).

offensiv, combat and fighting are 0 each.

but when I say

offensiv=ch->combat+ch->fighting;

offensiv gets a real high value (12753 or so).

can someone say me what to do?
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Posted by David Haley   USA  (3,881 posts)  Bio
Date Reply #1 on Mon 08 Dec 2003 09:26 AM (UTC)
Message
Looks like you didn't actually initialize your variable. They don't default to 0 when you declare them; you have to manually set them to 0 when the character object is created.


Read this post for some more information on uninitialized variables:
http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=3532

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by RyueOkami   (9 posts)  Bio
Date Reply #2 on Mon 08 Dec 2003 05:53 PM (UTC)
Message
nö hab es initialisiert und mir die jeweiligen Variablenwerte einzeln ausgeben lassen (dann passt es, aber sobald ich die zuweisung mache, dann passt es nimma)

OBJ_DATA *wield;
int diceroll=0;
int Offensiv=0;
int Defensiv=0;
int Damage_Reduction=0;
int Damage_Done=0;
int Critical=0;
ch_ret retcode = rNONE;
static bool dual_flip = FALSE;

Offensiv=((int) (ch->DBZ_combat))+((int)(ch->DBZ_Fighting)); //Ab hier hat Offensiv den seltsamen Wert
Damage_Done=ch->DBZ_physical+ch->DBZ_Fighting;
Defensiv=victim->DBZ_combat+ch->DBZ_Evade;
Damage_Reduction=victim->DBZ_Defense;




dann eines noch, die DBZ_physical und so setz ich in der load_mobile....muss ich die sonst noch wo setzen? (die Werte gehen irgendwo verloren)
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Posted by RyueOkami   (9 posts)  Bio
Date Reply #3 on Mon 08 Dec 2003 06:55 PM (UTC)
Message
Correction the Offensiv is now set right....only thing is, that he doesn't remember the values set in load_mobiles to one_hit
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Posted by Nick Gammon   Australia  (23,158 posts)  Bio   Forum Administrator
Date Reply #4 on Mon 08 Dec 2003 07:19 PM (UTC)
Message
You need to put the calculated values back. eg.

ch->DBZ_combat = (something);

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by David Haley   USA  (3,881 posts)  Bio
Date Reply #5 on Mon 08 Dec 2003 08:42 PM (UTC)
Message
RyueOkami, if you could post that message again in English, that'd be nice... I know German enough to get the general idea of what you're saying but it would be nice to be more precise about things. :)

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by RyueOkami   (9 posts)  Bio
Date Reply #6 on Tue 09 Dec 2003 04:03 AM (UTC)
Message
Upsi sry overlooked that I wrote it in german *g*.

The problem with the value of offensive is solved.
(tnx).

The translation is
(with some additions ;) ): I set the variable DBZ_physical
in load_mobiles. But it seems the value I set it to
is forgotten when I get to one_hit. Must I set the
value again somewhere else too?
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