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 Entire forum ➜ SMAUG ➜ Running the server ➜ Guilds

Guilds

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Posted by Zeno   USA  (2,871 posts)  Bio
Date Thu 14 Oct 2004 12:36 AM (UTC)

Amended on Thu 14 Oct 2004 12:40 AM (UTC) by Zeno

Message
Could someone care to explain to me how guilds work? I know that they are a type of clan, but how does one put someone in the Guild, without induct? As in, the first member. Also, are guilds run by mobs, or what? I've looked over most of the code. I know how to make one, etc.

[EDIT] After searching over old posts, I may have found the answer, except if they are used with mobs.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Gatewaysysop2   USA  (146 posts)  Bio
Date Reply #1 on Thu 14 Oct 2004 01:44 AM (UTC)
Message
I actually had problems figuring this out myself at first, as the helps were a bit vague (if they were even there) when it came to setting up guilds/orders/clans/councils, etc.

I think the important thing, from what I remember (I put this all into a new helpfile entry on my MUD at some point, I can dig it up if you want) is that you have to not only set people up as members of the guild using the setclan command, but you also need to mset them as being in the clan/guild/whatever. If you don't mset them too, then even though the guild/order/etc screen shows them as leaders of the guild, they won't be able to induct other people.

I hope that makes some kind of sense. If not I can dig up that helpfile entry and post it or something. Like I said though, the basic jist is that you have to mset the leader[s] of the guild into the guild, along with setting them as leader[s] using the setclan command. Kinda confusing. :-o


"The world of men is dreaming, it has gone mad in its sleep, and a snake is strangling it, but it can't wake up." -D.H. Lawrence
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #2 on Thu 14 Oct 2004 02:15 AM (UTC)
Message
Hmm. How am I going to choose a leader out of all the people with the class. Ugh. I did induct someone when I was the leader though. Is there something like a mpminduct or mpmset clan. I'll look for it now.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Gatewaysysop2   USA  (146 posts)  Bio
Date Reply #3 on Thu 14 Oct 2004 09:07 PM (UTC)
Message
There seems to be a rather limited range of what mobs can mset on a player using the mpmset command. You can't change things like affect flags, and I get invalid field errors when I try to set clan/guild using it. You also can't seem to change glory, which I think is pretty annoying, but oh well.

I don't remember an mpinduct type of thing, which would be nice if it existed, but if you find one let me know. :)

Otherwise you might do well to just pick a leader or maybe have guild leadership be something obtainable in an immortal-run quest? I don't know, tell people that the first one to retrieve a certain item/kill a mob (I guess they're not mutually exclusive so you could do both) would become the guild leader and go from there? Just an idea.


"The world of men is dreaming, it has gone mad in its sleep, and a snake is strangling it, but it can't wake up." -D.H. Lawrence
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #4 on Thu 14 Oct 2004 09:15 PM (UTC)
Message
I re-did my whole class system (you can have multiple classes, in fact, as many as you want, but you need to have one main class), so I might as well re-do guilds to have them fully NPC run. mpmset shouldn't be too hard to support guild setting. Thanks.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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