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➜ SMAUG
➜ SMAUG coding
➜ Color Changes to Smaug 1.6
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Color Changes to Smaug 1.6
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| Posted by
| Dralnu
USA (277 posts) Bio
|
| Date
| Fri 03 Jun 2005 01:48 AM (UTC) |
| Message
| | in color.c and color.h, it list alot of colors and their relastion to the game, but some won't work. Need I add the AT_SAY or whatever to the start of the code, i.e. do_say(ch, int, AT_SAY) or something like that to get it to use the respective color? | | Top |
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| Posted by
| Samson
USA (683 posts) Bio
|
| Date
| Reply #1 on Fri 03 Jun 2005 02:08 AM (UTC) |
| Message
| The color codes all work. It's just a matter of using them where they need to be used. Most of which already are. Stuff like AT_SAY is used in the calls to act() where the actual say message is sent to the people in a room.
Used like so:
act( AT_SAY, "You ask $N '$t'", ch, drunk_speech( argument, ch ), vic, TO_CHAR ); | | Top |
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| Posted by
| Dralnu
USA (277 posts) Bio
|
| Date
| Reply #2 on Fri 03 Jun 2005 02:11 AM (UTC) |
| Message
| | colors for the channels don't seem to change, though. I've changed AT_SAY twice, remade, rebooted, ect., and its still the same color, and I want to be able to change the default colors for the whole mud instead of just my char. | | Top |
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| Posted by
| Samson
USA (683 posts) Bio
|
| Date
| Reply #3 on Fri 03 Jun 2005 11:28 AM (UTC) |
| Message
| | The color system in 1.6 is not setup to affect everyone on the mud. It's setup to affect each user according to their own preferences. | | Top |
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| Posted by
| Dralnu
USA (277 posts) Bio
|
| Date
| Reply #4 on Fri 03 Jun 2005 03:25 PM (UTC) |
| Message
| | I understand that, but I want to alter the default colors to make them a little more defined. Alot of the colors look the same, and I'd just like to change default to look a little more like the original light blue/cyan. | | Top |
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