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➜ SMAUG
➜ Compiling the server
➜ Deletion of O directory necessary?
Deletion of O directory necessary?
|
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Posted by
| Zune
(76 posts) Bio
|
Date
| Fri 02 Sep 2005 02:46 PM (UTC) |
Message
| My question is this: for any .c source file I edit, do I need to delete its corresponding .o object file in the /o directory before I compile? | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #1 on Fri 02 Sep 2005 02:50 PM (UTC) |
Message
| No, not unless you edited a header (*.h) file. If you did, you'll need to do a make clean, which will remove all *.o files and the exec. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
Posted by
| Zune
(76 posts) Bio
|
Date
| Reply #2 on Fri 02 Sep 2005 03:14 PM (UTC) |
Message
| |
Posted by
| David Haley
USA (3,881 posts) Bio
|
Date
| Reply #3 on Fri 02 Sep 2005 04:09 PM (UTC) |
Message
| Even then, it depends... if your makefile generates dependency information, then everything will happen automatically. In a proper production environment, you never have to worry about the object files because everything is managed for you.
I don't know offhand if the SMAUGfuss makefiles handle dependencies; it's not incredibly hard to do and it's something that should be added if it's not there. I volunteer if need be. :-) (Here's to hoping Samson is lurking and reading this thread!) |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | Top |
|
Posted by
| Conner
USA (381 posts) Bio
|
Date
| Reply #4 on Fri 02 Sep 2005 08:45 PM (UTC) |
Message
| ok, now you've piqued my curiousity.. you're saying that if I make a change to my make file I'll never need to bother with doing a make clean before I do a make after I change one of the header files again?
Here's my smaugfuss makefile (not exactly standard anymore as I've added a few things and made a minor change or two as well, but mostly the same as the one that's stock...)
CC = gcc
#PROF = -p
#Uncomment to compile in Cygwin
#CYGWIN = -DCYGWIN
# Uncomment the two lines below if compiling on a Solaris box
#SOLARIS_FLAG = -Dsun -DSYSV
#SOLARIS_LINK = -lnsl -lsocket
#Intermud-3 - Comment out to disable I3 support in your code
I3 = 1
#IMC2 - Comment out to disable IMC2 support
IMC = 1
W_FLAGS = -Wall -Wformat-security -Winline -Wpointer-arith -Wcast-align -Wredundant-decls -Wstrict-prototypes
# add this back into to above line after -Wall to revert to having all warnings reported as errors
# including shadowed declarations: -Werror -Wshadow
C_FLAGS = -O0 -g -g2 $(W_FLAGS) $(SOLARIS_FLAG) $(PROF)
L_FLAGS = $(PROF) $(SOLARIS_LINK)
C_FILES = act_comm.c act_info.c act_move.c act_obj.c act_wiz.c alias.c ban.c boards.c \
build.c clans.c color.c comm.c comments.c const.c db.c deity.c fight.c grub.c \
handler.c hashstr.c hiscores.c hotboot.c imm_host.c interp.c magic.c makeobjs.c \
mapout.c md5.c misc.c mpxset.c mud_comm.c mud_prog.c news.c planes.c player.c \
polymorph.c ratings.c renumber.c reset.c save.c services.c shops.c skills.c \
slay.c special.c tables.c track.c update.c wedding.c arena.c tattoo.c bank.c \
quest.c
# immscore.c locker.c
ifdef I3
C_FILES := i3.c $(C_FILES)
C_FLAGS := $(C_FLAGS) -DI3 -DI3SMAUG
endif
ifdef IMC
C_FILES := imc.c $(C_FILES)
C_FLAGS := $(C_FLAGS) -DIMC -DIMCSMAUG
endif
O_FILES := $(patsubst %.c,o/%.o,$(C_FILES))
H_FILES = $(wildcard *.h)
all:
$(MAKE) -s smaug
ifdef CYGWIN
smaug: $(O_FILES)
rm -f smaug.exe
$(CC) -o smaug.exe $(O_FILES) $(L_FLAGS)
echo "Done compiling mud.";
chmod g+w smaug.exe
chmod a+x smaug.exe
chmod g+w $(O_FILES)
clean:
rm -f o/*.o smaug.exe *~
else
smaug: $(O_FILES)
rm -f smaug
$(CC) -o smaug $(O_FILES) $(L_FLAGS)
echo "Done compiling mud.";
chmod g+w smaug
chmod a+x smaug
chmod g+w $(O_FILES)
clean:
rm -f o/*.o smaug *~
endif
o/%.o: %.c
echo " Compiling $@....";
$(CC) -c $(C_FLAGS) $< -o $@
.c.o: mud.h
$(CC) -c $(C_FLAGS) $<
What would I need to change to add this dependancy handling you mentioned?
|
-=Conner=-
--
Come test your mettle in the Land of Legends at telnet://tcdbbs.zapto.org:4000
or, for a little family oriented medieval fun, come join us at The Castle's Dungeon BBS at telnet://tcdbbs.zapto.org
or, if you just want information about either, check our web page at http://tcdbbs.zapto.org | Top |
|
Posted by
| David Haley
USA (3,881 posts) Bio
|
Date
| Reply #5 on Fri 02 Sep 2005 09:01 PM (UTC) |
Message
| That's correct. Having to do a make clean after editing a header file is silliness, really. Proper makefiles can be set up to only compile exactly what needs to be recompiled after a header change. Unfortunately, SMAUG sticks everything into mud.h, so savings are minimal, but still...
In any case, I haven't tested this with your makefile, but here's more or less what you need. I took this from my own makefile, and modified a few things to fit your setup. It's possible that I missed a few things, so be wary. :-)
Replace your o/%.o: %.cpp part with this:
DEPDIR = deps
df = $(DEPDIR)/$(*F)
o/%.o: %.cpp
$(CC) -MD -c $(C_FLAGS) -o $@ $<
@cp $*.d $(df).P; \
sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\$$//' \
-e '/^$$/ d' -e 's/$$/ :/' < $*.d >> $(df).P; \
rm -f $*.d
-include $(O_FILES:o/%.o=$(DEPDIR)/%.P)
Finally, remove the .c.o: mud.h part.
Let me know how it goes, and good luck! |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | Top |
|
Posted by
| Samson
USA (683 posts) Bio
|
Date
| Reply #6 on Sat 03 Sep 2005 03:47 PM (UTC) |
Message
| Isn't there supposed to be some way you can get gcc to do the work of generating the dependency info for you? | Top |
|
Posted by
| David Haley
USA (3,881 posts) Bio
|
Date
| Reply #7 on Sat 03 Sep 2005 06:08 PM (UTC) |
Message
| That's exactly what this is doing; it has gcc generate the dependency information with the -MD flag and then outputs it to files, which are then included into the makefile. |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | Top |
|
Posted by
| Conner
USA (381 posts) Bio
|
Date
| Reply #8 on Sat 03 Sep 2005 07:34 PM (UTC) |
Message
| So, after I've made the changes that you've suggested, I need to do one last make clean so that GCC will create all the dependancies so that afterwards I'll never need to do another make clean only make? |
-=Conner=-
--
Come test your mettle in the Land of Legends at telnet://tcdbbs.zapto.org:4000
or, for a little family oriented medieval fun, come join us at The Castle's Dungeon BBS at telnet://tcdbbs.zapto.org
or, if you just want information about either, check our web page at http://tcdbbs.zapto.org | Top |
|
Posted by
| halkeye
Canada (28 posts) Bio
|
Date
| Reply #9 on Sat 03 Sep 2005 10:42 PM (UTC) |
Message
| all : $(EXECUTABLE) depend
# This is the actual dependency calculation.
.depend: $(SOURCES) $(HEADERS)
rm -f .depend
# For each source, let the compiler run the preprocessor with the -M and -MM
# options, which causes it to output a dependency suitable for make.
for source in $(SOURCES) ; do \
$(CC) $(INCLUDEDIR) $(CPPFLAGS) -M -MM $$source >> .depend ; \
done
# Include the generated dependencies.
# somehow this uses CXXFLAGS.. i donno how
ifneq ($(wildcard .depend),'')
include .depend
endif
That works without alot of the sed stuff too. |
Gavin
Dark Warriors - Coder
http://darkwars.wolfpaw.net
telnet://darkwars.wolfpaw.net:4848 | Top |
|
Posted by
| halkeye
Canada (28 posts) Bio
|
Date
| Reply #10 on Sat 03 Sep 2005 11:00 PM (UTC) Amended on Sat 03 Sep 2005 11:03 PM (UTC) by halkeye
|
Message
| Okay, I think I figured it out.
Here's my make file (sans alot of the lines that arn't needed)
CC = g++
C_FLAGS = -g3 -g2 -W -Wall -Wpointer-arith -Wstrict-prototypes -O2 -pedantic $(DEFINES) $(PROF) $(IMCFLAGS) $(NOCRYPT) $(DBUGFLG) $(DEBUG) $(DLLEXP)
W_FLAGS = -pedantic -W -Wall -Wformat-security -Winline -Wstrict-prototypes -Wshadow -Wpointer-arith -Wcast-align -Wcast-qual -Wredundant-decls
L_FLAGS = $(PROF) $(DEFINES) $(DYNLIB) $(MCCPLIB) $(CRYPT) -lm
D_FLAGS = -g3
C_FILES = body.c account.c act_comm.c act_html.c act_info.c act_move.c act_obj.c \
act_wiz.c alias.c arena.c autobuild.c backup.c ban.c \
boards.c bounty.c build.c changes.c channels.c clans.c cleanup.c color.c comm.c \
comments.c const.c db.c delivery.c designship.c dns.c editor.c \
fight.c finger.c handler.c hashstr.c homes.c hotboot.c immcomm.c \
implants.c installations.c interp.c magic.c makeobjs.c mccp.c \
medic.c misc.c msp.c mud_comm.c mud_prog.c mxp.c occupations.c \
olc-shuttle.c olc.c pfiles.c pilot.c player.c quest.c raceskills.c \
renumber.c reset.c restore.c save.c sharpen.c shell.c shops.c \
skills.c smuggling.c space.c space2.c special.c swskills.c \
tables.c track.c update.c vendor.c wedding.c bank.c combat.c \
starsystem.c
O_FILES = $(patsubst %.c,%.o,$(C_FILES))
H_FILES = $(wildcard *.h)
all: depend
make -s swr
dns:
make -s resolver
swr: $(O_FILES)
@echo "Making Executable"
@rm -f swr
ifdef WIN
@dlltool --export-all --output-def swr.def $(O_FILES)
@dlltool --dllname $(SWR) --output-exp swr.exp --def swr.def
@$(CC) $(W_FLAGS) -o $(SWR) $(O_FILES) swr.exp $(L_FLAGS)
else
@$(CC) $(DLLEXP) $(W_FLAGS) -o $(SWR) $(O_FILES) $(L_FLAGS)
endif
@[ -f /usr/bin/bf ] && /usr/bin/bf -s swr && /usr/bin/bf -m swr || true
@chmod g+w $(SWR)
@chmod g+w $(O_FILES)
cvs:
@echo "Updating from CVS"
@cvs update
clean:
@echo Cleaning Files
@rm -f $(O_FILES)
.depend:
@echo Making Depend
@rm -f .depend
# For each source, let the compiler run the preprocessor with the -M and -MM
# options, which causes it to output a dependency suitable for make.
@for source in $(C_FILES) ; do \
$(CC) $(INCLUDEDIR) $(C_FLAGS) -M -MM $$source >> .depend ; \
done
neat:
$(INDENT) $(INDENT_FLAGS) $(C_FILES) $(H_FILES)
# include the .depend file which looks like
# body.o: body.c mud.h commands.h grid.h shell.h pfiles.h installations.h \
# space2.h autobuild.h color.h hotboot.h implants.h olc.h dns.h imc.h \
# imccfg.h utils.h body.h
#
ifneq ($(wildcard .depend),'')
include .depend
endif
# Actual compiling is done here
# for each of the .o targets in .depend
%.o: %.c
@echo -n " Compiling $@...";
$(CC) -c $(C_FLAGS) $< -o $@
@echo "Done"
.c.o: mud.h
@$(CC) -c $(C_FLAGS) $<
# Tell make that "all" etc. are phony targets, i.e. they should not be confused
# with files of the same names.
.PHONY: all clean depend realclean touch neat tarball bzip
|
Gavin
Dark Warriors - Coder
http://darkwars.wolfpaw.net
telnet://darkwars.wolfpaw.net:4848 | Top |
|
Posted by
| Conner
USA (381 posts) Bio
|
Date
| Reply #11 on Sun 04 Sep 2005 12:01 AM (UTC) |
Message
| um, I must have done something wrong...
I tried to do what you've got up there and then got:
Quote: $ make
make -s smaug
$ make depend
make: Nothing to be done for `depend'.
$ make clean
rm -f o/*.o smaug *~
$ make
make -s smaug
make[1]: *** No rule to make target `o/imc.o', needed by `smaug'. Stop.
make: *** [all] Error 2
$
Here's my modified makefile:
CC = gcc
#PROF = -p
#Uncomment to compile in Cygwin
#CYGWIN = -DCYGWIN
# Uncomment the two lines below if compiling on a Solaris box
#SOLARIS_FLAG = -Dsun -DSYSV
#SOLARIS_LINK = -lnsl -lsocket
#Intermud-3 - Comment out to disable I3 support in your code
I3 = 1
#IMC2 - Comment out to disable IMC2 support
IMC = 1
W_FLAGS = -Wall -Wformat-security -Winline -Wpointer-arith -Wcast-align -Wredundant-decls -Wstrict-prototypes
# add this back into to above line after -Wall to revert to having all warnings reported as errors
# including shadowed declarations: -Werror -Wshadow
C_FLAGS = -O0 -g -g2 $(W_FLAGS) $(SOLARIS_FLAG) $(PROF)
L_FLAGS = $(PROF) $(SOLARIS_LINK)
C_FILES = act_comm.c act_info.c act_move.c act_obj.c act_wiz.c alias.c ban.c boards.c \
build.c clans.c color.c comm.c comments.c const.c db.c deity.c fight.c grub.c \
handler.c hashstr.c hiscores.c hotboot.c imm_host.c interp.c magic.c makeobjs.c \
mapout.c md5.c misc.c mpxset.c mud_comm.c mud_prog.c news.c planes.c player.c \
polymorph.c ratings.c renumber.c reset.c save.c services.c shops.c skills.c \
slay.c special.c tables.c track.c update.c wedding.c arena.c tattoo.c bank.c \
quest.c
# immscore.c locker.c
ifdef I3
C_FILES := i3.c $(C_FILES)
C_FLAGS := $(C_FLAGS) -DI3 -DI3SMAUG
endif
ifdef IMC
C_FILES := imc.c $(C_FILES)
C_FLAGS := $(C_FLAGS) -DIMC -DIMCSMAUG
endif
O_FILES := $(patsubst %.c,o/%.o,$(C_FILES))
H_FILES = $(wildcard *.h)
all: depend
$(MAKE) -s smaug
ifdef CYGWIN
smaug: $(O_FILES)
rm -f smaug.exe
$(CC) -o smaug.exe $(O_FILES) $(L_FLAGS)
echo "Done compiling mud.";
chmod g+w smaug.exe
chmod a+x smaug.exe
chmod g+w $(O_FILES)
clean:
rm -f o/*.o smaug.exe *~
else
smaug: $(O_FILES)
rm -f smaug
$(CC) -o smaug $(O_FILES) $(L_FLAGS)
echo "Done compiling mud.";
chmod g+w smaug
chmod a+x smaug
chmod g+w $(O_FILES)
endif
cvs:
cvs update
clean:
rm -f o/*.o smaug *~
.depend:
rm -f .depend
for source in $(C_FILES) ; do \
$(CC) $(INCLUDEDIR) $(C_FLAGS) -M -MM $$source >> .depend ; \
done
#o/%.o: %.c
echo " Compiling $@....";
$(CC) -c $(C_FLAGS) $< -o $@
#.c.o: mud.h
$(CC) -c $(C_FLAGS) $<
# Tell make that "all" etc. are phony targets, i.e. they should not be confused
# with files of the same names.
.PHONY: all clean depend
I hope someone can maybe see what I've done wrong here. :( |
-=Conner=-
--
Come test your mettle in the Land of Legends at telnet://tcdbbs.zapto.org:4000
or, for a little family oriented medieval fun, come join us at The Castle's Dungeon BBS at telnet://tcdbbs.zapto.org
or, if you just want information about either, check our web page at http://tcdbbs.zapto.org | Top |
|
Posted by
| Samson
USA (683 posts) Bio
|
Date
| Reply #12 on Sun 04 Sep 2005 12:45 AM (UTC) |
Message
| Ok... evil forum code... one more time:
My Makefile:
#This is the AFKMud Makefile.
#This should be usable on pretty much any Linux system.
#Refer to your 'man gcc' for explanations of these options
#To compile in FreeBSD or OpenBSD, use the gmake compiler.
#Used for Alsherok stuff, uncommenting it should have no affect, though why would you want to?
ALSHEROK = 1
#Change this to reflect whichever compiler you want to use.
CC = g++
#Type of machine to compile for. Athlon works just as well on Duron too.
#The march option needs to match the general family of CPU.
#If you don't know what to set for these options, and your system administrator doesn't either, comment this line out
MACHINE = -march=athlon-xp
#Uncomment if compiling in Windows under Cygwin
#WINDOZE = 1
# Uncomment the two lines below if compiling on a Solaris box
#SOLARIS_FLAG = -Dsun -DSYSV -Wno-char-subscripts
#SOLARIS_LINK = -lnsl -lsocket -lresolv
#Uncomment the line below if you are getting undefined references to dlsym, dlopen, and dlclose.
#Comment it out if you get errors about ldl not being found.
NEED_DL = -ldl
#Some systems need this for dynamic linking to work.
EXPORT_SYMBOLS = -export-dynamic
#Math functions - uncomment if you get errors or warnings about math functions.
MATH_LIB = -lm
#IMC2 - Comment out to disable IMC2 support
IMC = 1
#Internal Web Server - comment out to disable web server code.
WEB = 1
#Multiport support. Comment out to disable this feature.
MULTIPORT = 1
#Miscellaneous compiler options.
OPT_FLAG = -pipe -Os
DEBUG_FLAG = -g2
#PROF_FLAG = -p
W_FLAGS = -Wall -Werror -Wformat-security -Wshadow -Wpointer-arith -Wcast-align -Wcast-qual -Wredundant-decls #-pedantic
C_FLAGS = $(MACHINE) $(W_FLAGS) $(DEBUG_FLAG) $(OPT_FLAG) $(PROF_FLAG) $(SOLARIS_FLAG) $(EXPORT_SYMBOLS)
L_FLAGS = $(MACHINE) $(DEBUG_FLAG) $(OPT_FLAG) $(PROF_FLAG) $(EXPORT_SYMBOLS) $(SOLARIS_LINK) $(MATH_LIB) -lz -lgd $(NEED_DL)
#D_FLAGS : For the DNS Resolver process. No need in linking all the extra libs for this.
D_FLAGS = $(MACHINE) $(W_FLAGS) $(DEBUG_FLAG) $(OPT_FLAG) $(PROF_FLAG) $(SOLARIS_LINK)
C_FILES = act_comm.c act_info.c act_move.c act_obj.c act_wiz.c \
archery.c area.c areaconvert.c auction.c ban.c bits.c boards.c \
build.c calendar.c channels.c character.c clans.c color.c \
comm.c commands.c comments.c connhist.c const.c db.c deity.c descriptor.c \
editor.c environment.c event.c event_handler.c features.c \
fight.c finger.c handler.c hashstr.c help.c hotboot.c iafk.c \
idale.c imm_host.c interface.c ismaug.c liquids.c magic.c md5.c \
misc.c mobindex.c mspecial.c mudcfg.c mud_comm.c mud_prog.c \
new_auth.c object.c objindex.c olcmob.c olcobj.c olcroom.c overland.c \
pfiles.c player.c polymorph.c rent.c renumber.c reset.c \
roomindex.c save.c ships.c shops.c skills.c skyship.c slay.c \
tables.c track.c treasure.c update.c
ifdef WEB
C_FILES := websvr.c $(C_FILES)
C_FLAGS := $(C_FLAGS) -DWEBSVR
endif
ifdef IMC
C_FILES := imc.c $(C_FILES)
C_FLAGS := $(C_FLAGS) -DIMC
endif
#Our specific stuff, see to it this stays out of the AFKMud Makefile!
#And anyone outside of Alsherok who sees this will get errors.
#If this happens, Samson wasn't paying attention to what he was doing.
ifdef ALSHEROK
C_FILES := apc.c $(C_FILES)
endif
ifdef MULTIPORT
C_FILES := shell.c $(C_FILES)
C_FLAGS := $(C_FLAGS) -DMULTIPORT
#Sorry folks, this doesn't work in Cygwin
ifndef WINDOZE
C_FILES := mudmsg.c $(C_FILES)
endif
endif
O_FILES := $(patsubst %.c,o/%.o,$(C_FILES))
H_FILES = $(wildcard *.h)
ifdef WINDOZE
AFKMUD = afkmud.exe
RESOLVER = resolver.exe
else
AFKMUD = afkmud
RESOLVER = resolver
endif
all: .depend
@echo "Building AFKMud....";
$(MAKE) -s afkmud
@echo "Buidling DNS Resolver...";
$(MAKE) -s resolver
afkmud: $(O_FILES)
@rm -f $(AFKMUD)
ifdef WINDOZE
@dlltool --export-all --output-def afkmud.def $(O_FILES)
@dlltool --dllname $(AFKMUD) --output-exp afkmud.exp --def afkmud.def
$(CC) -o $(AFKMUD) $(O_FILES) afkmud.exp $(L_FLAGS)
else
$(CC) -o $(AFKMUD) $(O_FILES) $(L_FLAGS)
endif
@echo "Done building AFKMud.";
@chmod g+w $(AFKMUD)
@chmod a+x $(AFKMUD)
@chmod g+w $(O_FILES)
indent:
@indent -ts3 -nut -nsaf -nsai -nsaw -npcs -npsl -ncs -nbc -bls -prs -bap -cbi0 -cli3 -bli0 -l125 -lp -i3 -cdb -c1 -cd1 -sc -pmt $(C_FILES) resolver.c
@indent -ts3 -nut -nsaf -nsai -nsaw -npcs -npsl -ncs -nbc -bls -prs -bap -cbi0 -cli3 -bli0 -l125 -lp -i3 -cdb -c1 -cd1 -sc -pmt $(H_FILES)
indentclean:
@rm *.c~ *.h~
resolver: resolver.o
@rm -f $(RESOLVER)
$(CC) $(D_FLAGS) -o $(RESOLVER) resolver.o
@echo "Done buidling DNS Resolver.";
@chmod g+w $(RESOLVER)
@chmod a+x $(RESOLVER)
@chmod g+w resolver.o
clean:
@rm -f o/*.o $(AFKMUD) afkmud.def afkmud.exp core $(RESOLVER) resolver.o
$(MAKE) all
purge:
@rm -f o/*.o $(AFKMUD) afkmud.def afkmud.exp core $(RESOLVER) resolver.o
#For each source, let the compiler run the preprocessor with the -M and -MM
#options, which causes it to output a dependency suitable for make.
.depend:
@echo Making Depend
@rm -f .depend
@for source in $(C_FILES) ; do \
$(CC) $(INCLUDEDIR) $(C_FLAGS) -M -MM $$source >> .depend ; \
done
o/%.o: %.c
ifneq ($(wildcard .depend),'')
include .depend
endif
@echo " Compiling $@....";
$(CC) -c $(C_FLAGS) $< -o $@
.c.o: mud.h
$(CC) -c $(C_FLAGS) $<
| Top |
|
Posted by
| Samson
USA (683 posts) Bio
|
Date
| Reply #13 on Sun 04 Sep 2005 12:47 AM (UTC) |
Message
| Anyway.... since for some reason 6000 chars is too much.....
Produces:
mudmsg.o: mudmsg.c mud.h mudcfg.h color.h olc.h character.h object.h \
channels.h roomindex.h
shell.o: shell.c mud.h mudcfg.h color.h olc.h character.h object.h \
clans.h commands.h descriptor.h shell.h
apc.o: apc.c mud.h mudcfg.h color.h olc.h character.h object.h apc.h
imc.o: imc.c mud.h mudcfg.h color.h olc.h character.h object.h commands.h \
descriptor.h imc.h imccfg.h md5.h roomindex.h web.h
websvr.o: websvr.c mud.h mudcfg.h color.h olc.h character.h object.h \
area.h help.h imc.h imccfg.h roomindex.h web.h
act_comm.o: act_comm.c mud.h mudcfg.h color.h olc.h character.h object.h \
boards.h descriptor.h language.h mobindex.h mud_prog.h objindex.h \
polymorph.h raceclass.h roomindex.h
act_info.o: act_info.c mud.h mudcfg.h color.h olc.h character.h object.h \
area.h clans.h descriptor.h fight.h liquids.h mobindex.h mud_prog.h \
objindex.h overland.h pfiles.h polymorph.h raceclass.h roomindex.h
| Top |
|
Posted by
| Conner
USA (381 posts) Bio
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Date
| Reply #14 on Sun 04 Sep 2005 12:48 AM (UTC) |
Message
| ok, here's my .depend file:
Quote:
imc.o: imc.c md5.h mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
i3.o: i3.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h imc.h \
imccfg.h bank.h
act_comm.o: act_comm.c mud.h alias.h slay.h color.h hotboot.h i3.h \
i3cfg.h imc.h imccfg.h bank.h
act_info.o: act_info.c mud.h alias.h slay.h color.h hotboot.h i3.h \
i3cfg.h imc.h imccfg.h bank.h
act_move.o: act_move.c mud.h alias.h slay.h color.h hotboot.h i3.h \
i3cfg.h imc.h imccfg.h bank.h
act_obj.o: act_obj.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h bet.h
act_wiz.o: act_wiz.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
alias.o: alias.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
ban.o: ban.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h imc.h \
imccfg.h bank.h
boards.o: boards.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
build.o: build.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
clans.o: clans.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
color.o: color.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
comm.o: comm.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h imc.h \
imccfg.h bank.h md5.h
comments.o: comments.c mud.h alias.h slay.h color.h hotboot.h i3.h \
i3cfg.h imc.h imccfg.h bank.h
const.o: const.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
db.o: db.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h imc.h \
imccfg.h bank.h
deity.o: deity.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
fight.o: fight.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
grub.o: grub.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h imc.h \
imccfg.h bank.h
handler.o: handler.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
hashstr.o: hashstr.c
hiscores.o: hiscores.c mud.h alias.h slay.h color.h hotboot.h i3.h \
i3cfg.h imc.h imccfg.h bank.h
hotboot.o: hotboot.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
imm_host.o: imm_host.c mud.h alias.h slay.h color.h hotboot.h i3.h \
i3cfg.h imc.h imccfg.h bank.h
interp.o: interp.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
magic.o: magic.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
makeobjs.o: makeobjs.c mud.h alias.h slay.h color.h hotboot.h i3.h \
i3cfg.h imc.h imccfg.h bank.h
mapout.o: mapout.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
md5.o: md5.c md5.h
misc.o: misc.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h imc.h \
imccfg.h bank.h
mpxset.o: mpxset.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
mud_comm.o: mud_comm.c mud.h alias.h slay.h color.h hotboot.h i3.h \
i3cfg.h imc.h imccfg.h bank.h
mud_prog.o: mud_prog.c mud.h alias.h slay.h color.h hotboot.h i3.h \
i3cfg.h imc.h imccfg.h bank.h
news.o: news.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h imc.h \
imccfg.h bank.h news.h
planes.o: planes.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
player.o: player.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
polymorph.o: polymorph.c mud.h alias.h slay.h color.h hotboot.h i3.h \
i3cfg.h imc.h imccfg.h bank.h
ratings.o: ratings.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
renumber.o: renumber.c mud.h alias.h slay.h color.h hotboot.h i3.h \
i3cfg.h imc.h imccfg.h bank.h
reset.o: reset.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
save.o: save.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h imc.h \
imccfg.h bank.h
services.o: services.c
shops.o: shops.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
skills.o: skills.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
slay.o: slay.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h imc.h \
imccfg.h bank.h
special.o: special.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
tables.o: tables.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
track.o: track.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
update.o: update.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
wedding.o: wedding.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
arena.o: arena.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
tattoo.o: tattoo.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
bank.o: bank.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h imc.h \
imccfg.h bank.h
quest.o: quest.c mud.h alias.h slay.h color.h hotboot.h i3.h i3cfg.h \
imc.h imccfg.h bank.h
|
-=Conner=-
--
Come test your mettle in the Land of Legends at telnet://tcdbbs.zapto.org:4000
or, for a little family oriented medieval fun, come join us at The Castle's Dungeon BBS at telnet://tcdbbs.zapto.org
or, if you just want information about either, check our web page at http://tcdbbs.zapto.org | Top |
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