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 Entire forum ➜ MUDs ➜ General ➜ Learning.... how to start a MUD

Learning.... how to start a MUD

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Posted by Rjak   Romania  (42 posts)  Bio
Date Mon 03 Oct 2005 02:49 PM (UTC)
Message
I've read the posts on the subject. So I do have an ideea what means to make, start and run a MUD.

As long I'm just a hopeless newbie in programming / codding I think will take at least 4-5 years to have my dream coming true.

Let me explain a bit. I'm sick of those half implemented bugged repetitive MUDs. I had enough of player wipes, skill tweaks, broke owners, college hosted MUDs that go down once the owner finish the college, and so on. Recently the MUD I've been playing since 2000 has been heavily modified and the actual code is a complete chaos. Was messed up so badly that the Imps decided to not work at it anymore. All those medieval / fantasy muds I find are way too easy or too restrictive for my tastes... so I want my own world.

Nah, I'm not the smart ass type who claims that he's going to develop the perfect world. I just want to make a world containing all I've been crying for in all those years.
Quote:

1. Do I have time to run a MUD?
2. Do I have the mentality to run a MUD?
3. Do I have the experience to run a MUD?


1. I spend at least 10 hours / day (well... / night) in front of my comp mudding, playing, moding items for various games.
2. I don't know... yet. I am aware of the amount of effort and time I have to invest. I just hope I can fill the position here.
3. Big NO here. But I'm willing to learn.

Just keep your fingers crossed for me, coz I'm going in :)
Rjak
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