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 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ Setting Class Skills/Spells

Setting Class Skills/Spells

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Posted by Zune   (76 posts)  Bio
Date Wed 28 Dec 2005 10:57 PM (UTC)
Message
I have absolutely no idea how to set a class's skills and spells list, much less a place to look for help in doing this.

Can anyone provide a link or some advice?
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #1 on Wed 28 Dec 2005 11:01 PM (UTC)
Message
They go in the class file. Check stock classes and you'll see how the struct is. I think you can use sset to add them as well, but I've never done that.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Gohan_TheDragonball   USA  (183 posts)  Bio
Date Reply #2 on Thu 29 Dec 2005 02:50 AM (UTC)

Amended on Thu 29 Dec 2005 02:51 AM (UTC) by Gohan_TheDragonball

Message

showclass <class name> ---- to get the class number, then
sset <skill name> skilladept <class number> <adept level>


set the adept level to 0 to restrict that skills from a certain class.
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Posted by Zune   (76 posts)  Bio
Date Reply #3 on Thu 29 Dec 2005 03:26 AM (UTC)
Message
The .class files seem to be the easiest way to edit class skill/spell/adept/level. The problem is, coming up with new ones. If you get rid of the stock paladin and augurer, the classes are extremely balanced as is.

Thanks for your help guys.
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Posted by Conner   USA  (381 posts)  Bio
Date Reply #4 on Thu 29 Dec 2005 03:31 AM (UTC)
Message
Actually, if you set a skill's adept level to 51 for that class then they won't ever get it (or whatever you've made your first immortal level if you've changed the number of mortal levels). But the quickest way is to just open the class files and manually edit them by hand, that way you also don't take the chance of forgetting to do "sset save skill table" when you're all done modifying hundreds of skills/spells each a dozen or more times...

-=Conner=-
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