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➜ SMAUG
➜ SMAUG coding
➜ Extending PC Corpse Decay
Extending PC Corpse Decay
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Posted by
| Zune
(76 posts) Bio
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Date
| Wed 04 Jan 2006 05:05 AM (UTC) |
Message
| I'm interested in either prolonging corpse decay for players or eliminating it altogether.
Any suggestions? | Top |
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Posted by
| Gohan_TheDragonball
USA (183 posts) Bio
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Date
| Reply #1 on Wed 04 Jan 2006 05:17 AM (UTC) Amended on Wed 04 Jan 2006 05:18 AM (UTC) by Gohan_TheDragonball
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Message
| in makeobjs.c -
in function make_corpse()
corpse->timer = INSERT YOUR AMOUNT HERE
Amount of 0 means no decay, other than that just use a number higher than already used.
Also, in my code there are 3 places where the timer is set depending on the type of kill, so make sure to look for every place its set. | Top |
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Posted by
| Zune
(76 posts) Bio
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Date
| Reply #2 on Wed 04 Jan 2006 05:24 AM (UTC) |
Message
| Thanks. :) I'll check into it. | Top |
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