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➜ SMAUG
➜ SMAUG coding
➜ Mana Cost errot
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Posted by
| Dralnu
USA (277 posts) Bio
|
Date
| Wed 19 Apr 2006 04:07 AM (UTC) Amended on Wed 19 Apr 2006 04:10 AM (UTC) by Dralnu
|
Message
| Ok, I added Tend to my Ranger class for a heal. Well, here is my problem: Originally, it cost 60 mana to use (which I thought was pretty high), so I changed it down to 5. Once I did that, (which I did outside the MUD), then hotbooted, and the mana cost remained the same. That bugged me, so I rebooted the MUD entirely, and then it now cost 6 mana, while slookup reads:
<40hp 97m 108mv> slookup tend
Sn: 245 Slot: 0 Skill: 'tend '
Saves: none SaveEffect: none
Type: Skill Target: defensive Minpos: 8 Mana: 5 Beats: 12 Range: 0
Flags: 0 Guild: -1 Value: 0 Info: 0 Code: spell_smaug
Sectors Allowed: All
Dammsg:
Wearoff: (none set)
Components: V@65
Affect 1 modifies hit by 'l*2'
Hitchar : You kneel down and tend to $N's wounds.
Hitvict : Your wounds are soothed and lessened.
--------------------------[CLASS USE]--------------------------
Mag) lvl: 51 max: 95% Cle) lvl: 51 max: 95% Thi) lvl: 51 max: 95%
War) lvl: 51 max: 95% Dru) lvl: 51 max: 95%
Ran) lvl: 50 max: 85%
Well, I think that pretty much states that. It doesn't make much sense to me. Anyone got any idea what could be causing the mana issue? | Top |
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Posted by
| Samson
USA (683 posts) Bio
|
Date
| Reply #1 on Wed 19 Apr 2006 02:11 PM (UTC) |
Message
| It's because of this formula:
mana = IS_NPC( ch ) ? 0 : UMAX( skill->min_mana, 100 / ( 2 + ch->level - skill->skill_level[ch->Class] ) );
The mana setting in the skill system is actually a minimum required mana, not an actual mana used. So the above formula will take whichever value is larger and use that as the mana cost for a skill or spell. It's not an error, but it can be unexpected if you don't realize what's going on. | Top |
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Posted by
| Dralnu
USA (277 posts) Bio
|
Date
| Reply #2 on Wed 19 Apr 2006 02:25 PM (UTC) |
Message
| Thanks. I think I'll go see about changing that. | Top |
|
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