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➜ MUDs
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➜ TBAmud
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Posted by
| Frenze
(10 posts) Bio
|
Date
| Mon 02 Jun 2008 01:35 AM (UTC) |
Message
| As i said in a post on a diffrent board, this is a hell of a base in my opinion. It is derived from circlemud, which from my understanding wasn't all that wonderful in the past. But with constand development just as.
The Oasis OLC
A automap function
DG scripting
and many other nice features i think it is definatly worth looking into :) | Top |
|
Posted by
| Frenze
(10 posts) Bio
|
Date
| Reply #1 on Mon 02 Jun 2008 01:37 AM (UTC) |
Message
| ALSO
www.tbamud.com is where the base can be found. :) | Top |
|
Posted by
| Jamdog
(1 post) Bio
|
Date
| Reply #2 on Mon 02 Jun 2008 09:32 AM (UTC) |
Message
| I have to agree with Frenze. I have used a few different MUD codebases over the years, and tbaMUD is my favourite, for the following reasons:
- OasisOLC - the best OLC I've ever seen, is pre-installed.
- DG-Scripts - an incredibly powerful builder's scripting language is pre-installed.
- Virtually bug-free. Compiles error-free in Unix, Mac OS X and Windows.
- Constantly evolving, due to two active forums for ideas and bug-fixes. New update release every few months.
- Well supported by both the tbaMUD and CWG forums.
- Comes with a HUGE stock world of 183 zones (over 12,000 rooms), including a builder school.
- Has extensive help pages for newbies and new builders/scripters, and a help editor for Imms.
- Has an internal configuration editor to make your MUD how you want it to be.
- ASCII (XAP) pfiles for easy management.
- Easy to understand source-code, written in C.
- Hundreds of updates and bug fixes since the old CircleMUD
- Cool features include automap, autoquests, buildwalk, copyover, player-owned 'houses', and much more...
- Loads of patches are available for adding other cool features.
| Top |
|
Posted by
| Mymyc
(25 posts) Bio
|
Date
| Reply #3 on Tue 30 Mar 2010 05:11 PM (UTC) |
Message
| CircleMud and Tbamud are both awesome, I like the taste and feel. | Top |
|
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