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➜ SMAUG
➜ SMAUG coding
➜ Problems with copyover function
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Problems with copyover function
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| Posted by
| Samson
USA (683 posts) Bio
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| Date
| Reply #15 on Mon 15 Jan 2007 06:43 PM (UTC) |
| Message
| If your code doesn't have the user field, then I'd just drop this line:
dnew->user = STRALLOC("unknown");
You don't appear to need it.
Your coder may have also removed the identd code which set_auth usually goes with. You can verify that by doing:
grep set_auth
from your command line while in the src directory. If you get nothing back other than the addition from the copyover code you should be able to get rid of that too.
That leaves the two spots in tables.c. It appears from your compiler log that you added the needed parts in tables.c, so you probably just need a DECLARE_DO_FUN( do_copyover ); in the right place in mud.h to make that work.
Still though. Zeno's original advice may be better. You might want to see what your header coder has to say about using SmaugFUSS. It comes with copyover installed already. But that probably depends on how much you guys have changed over time. | | Top |
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| Posted by
| Aqueus
USA (47 posts) Bio
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| Date
| Reply #16 on Mon 15 Jan 2007 11:49 PM (UTC) |
| Message
| *sigh* I haven't had a chance to talk to the Head, but I will soon, so... SMAUGFUSS good option? Where do I go about finding the codebase? Everywhere I go just has SMAUGFUSS forums...
In case it wasn't obvious I'm trying to find codebase alternatives. =)
Any CB's that you guys can suggest for a (don't cringe too much...) Dragonball Z-based MUD? I was thinking DBSaga, but I dunno...
SMAUGFUSS is also cool, it has all the SMAUG stuff I'm familiar with, I think, I also hear it has a bunch of bug fixes that address issues with Smaug1.4.
So yeah, any preferences, please lemme know. | | Top |
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| Posted by
| Conner
USA (381 posts) Bio
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| Date
| Reply #17 on Tue 16 Jan 2007 01:03 AM (UTC) |
| Message
| You can find SmaugFUSS at http://www.fussproject.org/index.php?a=files (on the forums site), it should even be the first file listed.
Don't know anything about DB* so couldn't tell you which codebase would serve best for that.
Yeah, the "FUSS" is to signify that it's the fixed up version, it's still not perfect, but it's got a bunch of enhancements and way fewer bugs. |
-=Conner=-
--
Come test your mettle in the Land of Legends at telnet://tcdbbs.zapto.org:4000
or, for a little family oriented medieval fun, come join us at The Castle's Dungeon BBS at telnet://tcdbbs.zapto.org
or, if you just want information about either, check our web page at http://tcdbbs.zapto.org | | Top |
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| Posted by
| Zeno
USA (2,871 posts) Bio
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| Date
| Reply #18 on Tue 16 Jan 2007 05:28 PM (UTC) |
| Message
| | I would suggest not to start with a DB themed codebase. Start from scratch, or SMAUGFUSS (maybe even SocketMUD). |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | | Top |
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| Posted by
| Metsuro
USA (389 posts) Bio
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| Date
| Reply #19 on Tue 16 Jan 2007 08:47 PM (UTC) |
| Message
| | The dbsc codebase is really pretty well kept, has hotboot in it, and has pretty much everything you need, with a few bugs. The project from what I remember shut down on dbsdevelop.com... But theres another one somewhere around... But if you want to take a look at the base I might still have my stock copy with android fixes. |
Everything turns around in the end | | Top |
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