I just thought I'd introduce myself a bit:
I've been MUDding since about 1991, but mostly switched to chatting and hacking on MOOs like LambdaMOO, RiverMOO, and E_MOO, and like most other MOOers sort of disdained "combat MUDs". Now I find myself gravitating toward RPG MUDs again (currently enjoying the depravity that is HellMOO), and am pleasantly surprised to see the small MUD community staying active and even attracting new people.
These days, I find myself a more-than-dabbling MOO server hacker, in that I'm laying groundwork for serious rewrites to much of the MOO server codebase in order to support a couple of MUD projects I signed onto. I might even arrogate myself the new de facto maintainer of MOO should I manage to create any actual demand for the new codebase, but for now I'm happy with my own private fork. What strikes me is that even after all these years, I'm still finding MOO useful what with its pervasive permission model and seamless persistence. Things that MOO maintainers wouldn't conceive of before I'll do without a thought, because my cell phone now has more resources than the puny SparcServer 1000 that ran LambdaMOO all those years. I'd say I've got room to grow.
I decided to start from MOO because my earlier projects of starting a codebase from scratch ran into "analysis paralysis", where I basically got writers block as far as getting the hard work done. MOO may be old and crusty, but hey, it works, and it's easier to add features to that than design new ones from scratch
What I'd really like to do is figure out how many other people would be interested in an updated MOO server; and on the other side, how many think MOO is just totally inadequate for whatever reason X. I've got an experimental MOO branch where anything goes, so when it comes to supporting modern MUD features, I'm all ears, and I'd love to hear suggestions on what to add in order to bring it in line with modern MUD codebases.
Some suggestions like unicode and ANSI colors are already in, but beyond that I'm more or less working with vanilla MOO.
I've been MUDding since about 1991, but mostly switched to chatting and hacking on MOOs like LambdaMOO, RiverMOO, and E_MOO, and like most other MOOers sort of disdained "combat MUDs". Now I find myself gravitating toward RPG MUDs again (currently enjoying the depravity that is HellMOO), and am pleasantly surprised to see the small MUD community staying active and even attracting new people.
These days, I find myself a more-than-dabbling MOO server hacker, in that I'm laying groundwork for serious rewrites to much of the MOO server codebase in order to support a couple of MUD projects I signed onto. I might even arrogate myself the new de facto maintainer of MOO should I manage to create any actual demand for the new codebase, but for now I'm happy with my own private fork. What strikes me is that even after all these years, I'm still finding MOO useful what with its pervasive permission model and seamless persistence. Things that MOO maintainers wouldn't conceive of before I'll do without a thought, because my cell phone now has more resources than the puny SparcServer 1000 that ran LambdaMOO all those years. I'd say I've got room to grow.
I decided to start from MOO because my earlier projects of starting a codebase from scratch ran into "analysis paralysis", where I basically got writers block as far as getting the hard work done. MOO may be old and crusty, but hey, it works, and it's easier to add features to that than design new ones from scratch
What I'd really like to do is figure out how many other people would be interested in an updated MOO server; and on the other side, how many think MOO is just totally inadequate for whatever reason X. I've got an experimental MOO branch where anything goes, so when it comes to supporting modern MUD features, I'm all ears, and I'd love to hear suggestions on what to add in order to bring it in line with modern MUD codebases.
Some suggestions like unicode and ANSI colors are already in, but beyond that I'm more or less working with vanilla MOO.