Hey folks I've steadily been setting up to semi-automate my offense as a Paladin in Aetolia. I have scripts to chase balance, to track what venoms are on my weapons, what I'm wielding, where I'm targetting etc. But all of it is controlled by aliases, and in the 2 second window I have between attacks I can't always accomplish everything I want to: set venoms, change parries, change targets. I'm thinking with clickable buttons that changed the values of the various variables that control all of that would be much faster for me to execute. I've no idea how to go about setting these up, any advice is appreciated :)
Clickable buttons
Posted by Daved on Wed 07 Jul 2010 12:51 PM — 3 posts, 15,863 views.
Sounds like you want miniwindows! Using the Window* suite of scripting functions, you can reserve sections of the output window to draw directly on. You can also apply hotspots to a miniwindow, which respond to mouse events. I don't have a good example handy, but there's a whole forum dedicated to miniwindows here [1], and the links above the forum list include a lot of explanation about the miniwindow API.
[1] http://www.gammon.com.au/forum/bbshowpost.php?bbtopic_id=121
[1] http://www.gammon.com.au/forum/bbshowpost.php?bbtopic_id=121
Please see the forum thread: http://gammon.com.au/forum/?id=9280.
That shows how to do buttons.
To show cooldown times:
Please see the forum thread: http://gammon.com.au/forum/?id=9359.