Register forum user name Search FAQ

Gammon Forum

Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the password reset link.

Due to spam on this forum, all posts now need moderator approval.

 Entire forum ➜ ROM ➜ Running the server ➜ Win Server Installation

Win Server Installation

It is now over 60 days since the last post. This thread is closed.     Refresh page


Posted by Goldbishop   (6 posts)  Bio
Date Sun 09 May 2010 05:42 AM (UTC)
Message
I am in the process of translating code from GNU-C into .Net framework. As i am doing forensic interpretation, one thought has come to my mind. How in hell am i going to get the Port Listener aspect to jive with external access.

I understand the whole concept, its more how do i implement it on the server?
Top

Posted by Nick Gammon   Australia  (23,158 posts)  Bio   Forum Administrator
Date Reply #1 on Sun 09 May 2010 06:22 AM (UTC)
Message
I don't know much (or anything) about .net, but does this answer your question?

http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.listen.aspx

- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

Posted by Goldbishop   (6 posts)  Bio
Date Reply #2 on Sun 09 May 2010 06:44 AM (UTC)
Message
we shall see. i just want to make sure i dont have to have the MUD server running as a server process.

Since it will be precompiled prior to deployment. Which unlike most Unix MUD's, you compile in the directory.
Top

Posted by Nick Gammon   Australia  (23,158 posts)  Bio   Forum Administrator
Date Reply #3 on Sun 09 May 2010 08:47 AM (UTC)
Message
Well, the server has to be a server. But I suppose you mean a service? A service (called a daemon in Unix) is nothing more than a process that does not have an attached terminal.

Goldbishop said:

Which unlike most Unix MUD's, you compile in the directory.


I'm not sure what you mean by this, but why don't you try it and see?

- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

Posted by Goldbishop   (6 posts)  Bio
Date Reply #4 on Sun 09 May 2010 02:57 PM (UTC)
Message
well in the Unix you do a command line initiation of the game server (i.e. rm &startup ). Wondering if the same will be true with Windows base O/S.

i consider the MUD code after being compiled and attached the game server, regardless of the operating system. As it processes all command prompts, signals and information that relate to the game itself.

Trying to understand how the MUD hosting websites host the games they have. As they are Unix, there is probably another more complicated way to do the same thing with Windows.
Top

Posted by Nick Gammon   Australia  (23,158 posts)  Bio   Forum Administrator
Date Reply #5 on Sun 09 May 2010 09:18 PM (UTC)
Message
Are you at the PC which is running the server? If so, you can start up a command prompt, and start the server up the same way you would under Unix.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).

To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.


20,809 views.

It is now over 60 days since the last post. This thread is closed.     Refresh page

Go to topic:           Search the forum


[Go to top] top

Information and images on this site are licensed under the Creative Commons Attribution 3.0 Australia License unless stated otherwise.